A gift for Pedro

Tripothon S1Demo Day São Paulo11 · X · 2026

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The challenge · Tripo AI

A Gift for

“Build a world as a gift — for a person, a place, or a future that does not exist yet.”

NamePedro Nolasco da Encarnação
AddressBom Jesus dos Pobres, BA
Date1887

The recipient

A real man,
recorded in the family tree

Pedro is the author's great-great-grandfather. A fisherman in the Recôncavo Baiano in 1887, one year before the Abolition. The gift is a valley you can walk through: the landscape of the place, the trades, the voices and the stories the family keeps.

Trade
Fisherman, the traveler's guide on the pier
Source
Family tree · MyHeritage
In the game
Hero of chapters 6 and 7 of Batalha de Mitos
Pedro in 3D, generated in Tripo
PEDRO · TRIPO 3D

The real place

Bom Jesus
dos Pobres
Saubara, Bahia

7.3 km²of real map, 3,614 × 2,033 m, from Google Earth
DHN 1108Navy nautical chart: the sea, the tide and the bathymetry
3,117trees planted in the valley's forest, as of October 5
1 churchrebuilt in 3D from photos of the village itself

Bay of All Saints
Recôncavo Baiano · 1887

The crossing

The one waiting
on the pier is Pedro

From an uncle you inherit a wattle-and-daub house, a fenced field and not a single debt. You cross the Bay of All Saints on a saveiro sailboat. Pedro teaches you to plant cassava, fish and toast manioc flour in a place where, he says, nothing ever changes.

The village

People with names and wills of their own

Pedro

Fisherman and the traveler's guide

Seu Benedito

Sells the plateau farm of 42 harvests

Dona Zefa

Folk healer, trades in favors

Cosme

The grandson who dreams of Salvador

Mestre Tonho

Fisherman, in debt through his mother

Dona Filó

Waits for her son at the door

Dona Candinha

Sells sugarcane juice, knows the square

Damião

Tends the forgotten cemetery

24 characters modeled in Tripo · 8 with voice · 37 voiced lines

The myth · Batalha de Mitos (Battle of Myths), chaps. 6 and 7

An unsigned invitation
on the square's notice board

On the far side of the great river, on a farm that never gave anything to anyone, Matinta Pereira waits.

The MatintaDrains vitality through bargains; flies off as an owl
The sapphiresThe shield and the spear of the farm's old master
FreedomThe enslaved women set out to found a quilombo

Production line with Tripo

From painting to a valley you can walk

I

2D art

The sister game's art and the historical prompts become the input image

gpt-image-2
II

Generation

Characters, houses, flora, animals and props in high definition

Tripo Studio HD H3.1
III

Retopology

Quad mesh on a fixed budget, about 14,500 triangles

Smart Mesh
IV

Rig and clips

Humanoid skeleton of 65 bones; the traveler has 13 clips

Auto-rig Tripo
V

The valley

GLB straight into the engine, with light variants for distance

Godot 4.7.2

One and the same Tripo piece serves the valley's two visual styles.

Fifteen days, counted in git

From September 21 to October 5

15days of development12 days with commits
473commits across both gamesno merges, no duplicates
87,475lines of GDScriptin the 3D game, with tests
123test gatesdeclared in the 3D game
261Tripo modelsGLB, with rigs and variants
3,117trees in the valleyin the forest as of October 5
22.6minutes of audio104 tracks of music, effects and voice
37voiced lines8 characters with voice

Playable demo · Build 9B Tripothon

It is not a video.
It is a valley you play.

  • Fishing
  • Cooking
  • Farm and yard
  • Builds · 32
  • Quests
  • Tides
  • Interiors
  • Backpack · 56
  • Talents · 37
Windows · Godot 4.7.23 save slotsPT · EN · ES34 collectibles

A day in the village

The same church, three hours of the day

Church at 7 AM
7 AMthe tide is low and the day's work begins
Church at 5 PM
5 PMthe golden light of the Recôncavo
Church at 8 PM
8 PMlanterns, bonfire and myths

Two visual styles

The game and the painting

Drag the line: on the left, the capture of the valley in 3D; on the right, the painted reinterpretation of the same view.

3D capture of the village in the morning Painted reinterpretation of the village in the morning
3D capturePainted reinterpretation

Teaser · 30 seconds

Paintings in motion, subtitles in four languages

Synergy between tools

Each tool with a trade of its own

Tripo

Studio, HD H3.1, Smart Mesh, auto-rig and animations

Godot 4.7.2

Game engine: 87 thousand lines of GDScript and 123 test gates

ElevenLabs

Music, sound effects and the generated voice of each villager

gpt-image-2

Painted covers, posters and reinterpretations of game captures

Google Earth

The real terrain, rivers and coastline of Saubara

DHN 1108 chart

The sea, the tide and the bathymetry of All Saints Bay

LTX + FFmpeg

The valley's paintings in motion and the teaser's edit

Laravel 13

The site, the 3D gallery, the public diary and the updates

Before the jury

How we answer each criterion

Creativity

30%

A gift for a real ancestor, in a real place, with Brazilian folklore and the identity of a Baroque altarpiece.

Completeness

25%

A playable build with tests, two visual styles, three languages, a soundtrack, narration and voices.

Theme

20%

The world is literally a gift with a name, an address and a date: Pedro, Bom Jesus dos Pobres, 1887.

Impact

15%

A family story anyone can understand, set in a real place that Bahians recognize: Saubara, 1887.

Commercial value

10%

A life-and-exploration game with a rare Brazilian setting, and a Tripo production that a small team can sustain.

Who made it

A small team, a whole valley

Ramon Santos

Author and direction

Conceived the project, the plot and the visual identity. Drives Tripo, the real map, sound and landscape; built the site, translations and videos.

185 commits

Matheus Ché

Systems and rules

Built most of the 2D game and brought saves, backpack, quests, almanac and talents to the 3D valley, along with the test suites.

250 commits

Renato Leal

World and gameplay

Shaped the terrain, forest, coast and ground textures. Refined jumping, camera, rivers, pier, bridges, swimming, vigor and breath.

27 commits

What comes next

The valley keeps growing

Playable now

The living village

Villagers, quests, interiors, yard, animals, bridge, plateau, grotto and the farm courtyard.

Next stretch

The journey to the farm

The circular hall and the full campaign of chapters 6 and 7, across the great river.

The climax

Pedro against the Matinta

The sapphires, the liberation of the enslaved women and the founding of the quilombo.

Pedro, this valley is yours.

mythsvalley.com.br

Thank you · Tripothon S1 · São Paulo

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