
A gift for Pedro
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The challenge · Tripo AI
A Gift for
“Build a world as a gift — for a person, a place, or a future that does not exist yet.”
The recipient
A real man,
recorded in the family tree
Pedro is the author's great-great-grandfather. A fisherman in the Recôncavo Baiano in 1887, one year before the Abolition. The gift is a valley you can walk through: the landscape of the place, the trades, the voices and the stories the family keeps.
- Trade
- Fisherman, the traveler's guide on the pier
- Source
- Family tree · MyHeritage
- In the game
- Hero of chapters 6 and 7 of Batalha de Mitos


The real place
Bom Jesus
dos Pobres
Saubara, Bahia
Bay of All Saints
Recôncavo Baiano · 1887

The crossing
The one waiting
on the pier is Pedro
From an uncle you inherit a wattle-and-daub house, a fenced field and not a single debt. You cross the Bay of All Saints on a saveiro sailboat. Pedro teaches you to plant cassava, fish and toast manioc flour in a place where, he says, nothing ever changes.
The village
People with names and wills of their own

Pedro
Fisherman and the traveler's guide

Seu Benedito
Sells the plateau farm of 42 harvests

Dona Zefa
Folk healer, trades in favors

Cosme
The grandson who dreams of Salvador

Mestre Tonho
Fisherman, in debt through his mother

Dona Filó
Waits for her son at the door

Dona Candinha
Sells sugarcane juice, knows the square

Damião
Tends the forgotten cemetery
24 characters modeled in Tripo · 8 with voice · 37 voiced lines

The myth · Batalha de Mitos (Battle of Myths), chaps. 6 and 7
An unsigned invitation
on the square's notice board
On the far side of the great river, on a farm that never gave anything to anyone, Matinta Pereira waits.
Production line with Tripo
From painting to a valley you can walk
2D art
The sister game's art and the historical prompts become the input image
gpt-image-2Generation
Characters, houses, flora, animals and props in high definition
Tripo Studio HD H3.1Retopology
Quad mesh on a fixed budget, about 14,500 triangles
Smart MeshRig and clips
Humanoid skeleton of 65 bones; the traveler has 13 clips
Auto-rig TripoThe valley
GLB straight into the engine, with light variants for distance
Godot 4.7.2One and the same Tripo piece serves the valley's two visual styles.
The catalog
All generated in Tripo, including light variants. Together they add up to 1.54 million triangles.
Fifteen days, counted in git
From September 21 to October 5
Playable demo · Build 9B Tripothon
It is not a video.
It is a valley you play.
- Fishing
- Cooking
- Farm and yard
- Builds · 32
- Quests
- Tides
- Interiors
- Backpack · 56
- Talents · 37
A day in the village
The same church, three hours of the day



Two visual styles
The game and the painting
Drag the line: on the left, the capture of the valley in 3D; on the right, the painted reinterpretation of the same view.
Synergy between tools
Each tool with a trade of its own
Tripo
Studio, HD H3.1, Smart Mesh, auto-rig and animations
Godot 4.7.2
Game engine: 87 thousand lines of GDScript and 123 test gates
ElevenLabs
Music, sound effects and the generated voice of each villager
gpt-image-2
Painted covers, posters and reinterpretations of game captures
Google Earth
The real terrain, rivers and coastline of Saubara
DHN 1108 chart
The sea, the tide and the bathymetry of All Saints Bay
LTX + FFmpeg
The valley's paintings in motion and the teaser's edit
Laravel 13
The site, the 3D gallery, the public diary and the updates
Before the jury
How we answer each criterion
Creativity
30%A gift for a real ancestor, in a real place, with Brazilian folklore and the identity of a Baroque altarpiece.
Completeness
25%A playable build with tests, two visual styles, three languages, a soundtrack, narration and voices.
Theme
20%The world is literally a gift with a name, an address and a date: Pedro, Bom Jesus dos Pobres, 1887.
Impact
15%A family story anyone can understand, set in a real place that Bahians recognize: Saubara, 1887.
Commercial value
10%A life-and-exploration game with a rare Brazilian setting, and a Tripo production that a small team can sustain.
Who made it
A small team, a whole valley
Ramon Santos
Author and direction
Conceived the project, the plot and the visual identity. Drives Tripo, the real map, sound and landscape; built the site, translations and videos.
185 commits
Matheus Ché
Systems and rules
Built most of the 2D game and brought saves, backpack, quests, almanac and talents to the 3D valley, along with the test suites.
250 commits
Renato Leal
World and gameplay
Shaped the terrain, forest, coast and ground textures. Refined jumping, camera, rivers, pier, bridges, swimming, vigor and breath.
27 commits

What comes next
The valley keeps growing
The living village
Villagers, quests, interiors, yard, animals, bridge, plateau, grotto and the farm courtyard.
The journey to the farm
The circular hall and the full campaign of chapters 6 and 7, across the great river.
Pedro against the Matinta
The sapphires, the liberation of the enslaved women and the founding of the quilombo.

Pedro, this valley is yours.
mythsvalley.com.br
Thank you · Tripothon S1 · São Paulo