Tripothon S1 · Brazil round
A gift for Pedro. First place in Brazil.
Myths' Valley won first place at the Brazil round of the Tripo hackathon.
1st
First place
Brazil round of the Tripo hackathon
São Paulo · Oct 11, 2026
First place in Brazil
A Gift for ____
For Pedro, from one born a hundred years later
To Pedro Nolasco da Encarnação, my great-great-grandfather, who lived in the Recôncavo Baiano in 1887, one year before the abolition of slavery in Brazil. This world is a gift of living memory: here he was given form, voice and movement in a valley you can walk into — and a story in which he stands up to the Matinta Pereira to free those held captive. A gift of Afro-Brazilian resilience, ancestry and folklore, from a descendant born a hundred years later. Ramon Santana Santos
- Great-great-grandparents Pedro Nolasco da Encarnação and Honorata de Jesus
- Great-grandparents Isaura de Jesus and Marcos da Paixão
- Grandparents Altamira de Jesus and Antônio de Santana
- Parents Odete de Jesus Santana and Paulo Costa Santos
- Author Ramon Santana Santos
In bold, the line that leads to Pedro: Ramon, his mother Odete, his grandmother Altamira, his great-grandmother Isaura and his great-great-grandfather Pedro. Beside each, the person they married.
What the challenge asks
Four deliverables, four pages
Complete playable demo
Build 11 (v0.11.0) for Windows, exported from Godot 4.7.2 and published, and Build 9B locked for jury evaluation. An explorable valley, villagers, quests, fishing, cooking, building projects, tides and three save slots; Build 11 adds chapters 6 and 7, villagers who speak, seasons and land to buy.
OpenScreen recording walkthrough
The main teaser runs 70 seconds: paintings animated with LTX lead into the game footage, filmed without the interface, with narration and English subtitles. The 30-second concept film, with subtitles in four languages, and the flyover and walking recordings captured in Godot remain available.
OpenVisual asset board
Game captures at different times of day, painted reinterpretations, portraits of all 24 characters and 263 Tripo models, including lightweight variants, to rotate in the browser.
OpenPublic build log
One post for each working day, from September 21 to October 11, written from commit messages, plus the changelog and roadmap.
Open
Beyond the four deliverables
A valley that learned to run
The performance investigation, the measured causes and the Tripothon Build 9B have a page of their own.
Entry form · answers as submitted on Oct 5, 2026
The project's answers
- One-sentence pitch
- A playable 3D valley built as a gift to Pedro Nolasco da Encarnação, the author's great-great-grandfather, in Bahia's Recôncavo in 1887 — with characters, houses, trees and props generated in Tripo.
- How does your project fit the theme "A Gift for ____"?
- The gift is for a real person: Pedro Nolasco da Encarnação, who lived in a fishing village in the Recôncavo one year before abolition. The game gives him back a place to exist: the real map of Bom Jesus dos Pobres, the sea from the nautical chart, the church rebuilt from photos, the crafts of fishing and farming. In the story Pedro is the guide who meets the traveller at the pier, and the hero of the chapters that inspire the campaign.
- How did you use Tripo?
- Tripo is the source of all 84 models in the valley: 9 characters, 10 buildings, 23 plant species, 23 hand items and 18 props. Characters come out of Studio in the HD model and go through Smart Mesh retopology. Pedro and the seven villagers receive humanoid rigs and animation clips; the traveler model does not yet have a rig or animations. The 2D sibling game's art is used as the input image, which kept the art direction consistent. The 68-piece batch of 26/09 was generated through Studio automation. In game, the forest plants 6,234 trees of these species.
- Tools & technologies
- Tripo (Studio, HD H3.1, Smart Mesh, auto-rig, animations), Godot 4.7.2, ElevenLabs (music, effects and voices), OpenAI gpt-image-2 (painted covers and repaints), Google Earth and DHN nautical chart 1108 (real map and sea), Laravel 13 (this site) and Remotion (teaser).
- What's next?
- The game is in development and keeps getting updates: house interiors, animated animals, the campaign's geography and the farm journey, where Pedro faces the Matinta Pereira.
Game track
How the jury scores, and where the valley answers
-
30%
Creativity
A gift for a real ancestor, in a real place, with Brazilian folklore and the history of the Recôncavo in 1887 — and a visual identity of its own, drawn from the Baroque altarpiece. -
25%
Completeness
A playable build with systems covered by the project's tests, a valley made only with Tripo, four languages in the menu, a soundtrack, crossing narration and villagers who speak in voices of their own. -
20%
Theme fit
The world is literally a gift with a name, an address and a date: Pedro, Bom Jesus dos Pobres, 1887. -
15%
Viral potential
A family story anyone can understand, a real place people from Bahia recognize, and a 70-second teaser that goes from the painted crossing into the game, alongside the concept film with subtitles in four languages and the vertical footage. -
10%
Commercial value
A life-and-exploration game with a Brazilian setting rarely seen on the market, and a production line with Tripo that a small team can sustain.
Tripo track
-
35%
Inventive use of the tool
The sister game's 2D art becomes Tripo's input image, and the same piece serves the valley and the browser, in a lightweight version. -
25%
Synergy between tools
Tripo for the pieces, Mixamo and ElevenLabs for the gestures and voices of those same characters, OpenAI for the identity, Godot to bring it all together. -
20%
The tool’s contribution
Tripo supports a catalog of 263 GLB files, including distant variants, with rigs and clips for characters and animals. The small team documents prompts and tasks to sustain this production. -
10%
Fit with the theme
The gift has a named recipient: Pedro Nolasco da Encarnação. Tripo gives this gift a body, with Pedro, the villagers and the houses of the 1887 village generated from the project’s art. -
10%
Standout potential
Brazilian culture almost absent from 3D games: Bahia’s Recôncavo, the Matinta Pereira, fishing and manioc flour, made with Tripo by a small team.
In numbers
The gift, in numbers
Tripothon S1
The event calendar
- Entries (closed): 09/15 to 10/05/2026 (AoE)
- Demo Day (held): São Paulo, Oct 11, 2026
- Jury: 05 a 25/10/2026
- Global announcement scheduled: 25/10/2026
Prizes
- Global: US$80K in total — 1st US$5,000, 2nd US$4,000, 3rd US$3,000
- Best use of each tool and best project in each track: US$800
- Regional outside the US: 1st US$2,500, 2nd US$1,500, 3rd US$1,200
- Social media: three Mac minis