Locked event edition, for the jury’s review: it does not update.
Standard line and Tripothon edition
Every build, with date, size and SHA-256
The standard line updates through the game; the Tripothon edition stays frozen for judging.
Updates itself
Oct 16 · 1.2 GB · group A
Villagers voiced in 141 quest lines and the farm scenes, Cosme working the field, the shark's tension music, a clearer HUD and updates that survive slow connections.
Villagers voiced in 141 quest lines and the farm scenes, Cosme working the field, the shark's tension music, a clearer HUD and updates that survive slow connections.
Download it once: the game itself says so in the menu and updates.
When the menu opens, the standard line checks the site. Only the Tripothon edition asks nothing.
1
Asks the site
In the menu, the game asks for the newest build and shows a notice below the version.
2
Downloads the zip
Once you accept, the new build's zip comes into the game's data folder.
3
Checks the SHA-256
If the SHA-256 does not match the site's, the file is discarded and nothing changes.
4
Swaps the executable
The new executable takes the old one's place, and the game asks to restart.
If you have Build 10
The updater in builds up to 10 refused files over 768 MB, and the Build 12 zip is 1.2 GB. So download 12 from the site once and open the new executable; from then on the game updates itself.
Saved games live in your user folder and carry over after the swap.
SmartScreen
The executable has no digital signature yet, so Windows warns on first launch. Click “More info” and then “Run anyway”. To confirm the file is the published one, compare the zip's SHA-256 with the one on this page.
If the GPU doesn't support the Forward+ profile, the game has a Compatibility mode (the -Compatibility option of the launch shortcut)
Other platforms
Planned
Planned, but it only becomes a priority once testing on Windows is done.
Linux (64-bit)
Planned
Planned, but it only becomes a priority once testing on Windows is done.
Out of scope
The current version uses Forward+; a browser edition is not planned.
Browser
Out of scope
The current version uses Forward+; a browser edition is not planned.
In development
The game is in development. Each new build brings what has come into the valley since the last one; the changelog tells what changed.
Two ways in
Play the story or just wander
Saves progress
Starts at the pier, by boat, with Pedro. Saves when you fall, go back to the menu or close the game.
Play · three slots
Starts at the pier, by boat, with Pedro. Saves when you fall, go back to the menu or close the game.
No saving
The whole valley open, at any hour and tide. Nothing is saved, nothing is erased.
Explore · free roam
The whole valley open, at any hour and tide. Nothing is saved, nothing is erased.
Menu and settings
PLAY
Pick a slot and start the crossing.
EXPLORE
Free roam, no slot.
MODELS
Rotate the models and watch their animations.
ABOUT
Credits and villagers.
EXIT
Closes the game, after confirming.
SETTINGS
Screen corner: language, keys and effort.
TEST, which opens the automatic player, only appears in the development project. Meet the Tests
The first hours
Pedro shows you the village in 16 steps
Is that all? "There will be a grand event" — not even a signature. It is from the farm across the river, where no one has ever seen the owner. My grandparents have decided to go, and I am going with them. Until then, tend to what is yours: the field grows a handspan for each day watered. I am going back to the pier — that is where you will find me, and now the village knows you.
1
Leave the saveiro and speak to Pedro
Legs on solid ground
Leave the saveiro and speak to Pedro (E)
2
Run over there (Shift), a stretch
A newcomer's haste
Run over there (Shift), a stretch
3
Greet Tonho, whom Pedro introduces
A newcomer says hello
Greet Tonho, whom Pedro introduces
4
Follow Pedro to Dona Candinha and ask about the key
Who kept the key
Follow Pedro to Dona Candinha and ask about the key
5
Follow Pedro to Dona Zefa and collect the key
The key with Dona Zefa
Follow Pedro to Dona Zefa and collect the key
6
Open your uncle's house and enter
The door no one opened
Open your uncle's house and enter
7
Take the hoe, bucket and manioc cutting from the chest
The late man's tools
Take the hoe, bucket and manioc cutting from the chest
8
Press J and see what is open
The list of open tasks
Press J and see what is open
9
Till, plant and water a furrow
The late uncle's field
Till, plant and water a furrow
10
Break dry branches for the house fire
Fire in the closed house
Break dry branches for the house fire (E)
11
Gather stone to line the well
The well's mouth
Gather stone to line the well
12
Twist a rope at the workbench
New rope
Twist a rope at the workbench
13
Fix the well: [E] at the well or [J] › Works
A mutirão at the well
Fix the well: [E] at the well or [J] › Works
14
Roast Tonho's fish at the campfire
The first supper
Roast Tonho's fish at the campfire
15
Sleep in your uncle's bed
The first night
Sleep in your uncle's bed
16
Read the invitation that arrived
The unsigned paper
Read the invitation that arrived
1 / 6
Keyboard and mouse
The essentials so you don't get lost
WASD moves, Shift runs and Space jumps. The other keys open the notebooks.
The phases of the 3D game's plan, from what has already crossed over from the 2D to what is still to take shape.
Bring over the 2D foundation
Done
The 3D caught up with the 2D foundation: the playtest slices, the trip to the estate and the review.
Stitching the places together
Done
A quest points to a place name, not a coordinate. The same step works in the 2D and in the valley.
The systems that don’t know what a place is
Done
Health, stamina, backpack, catalog, talents, faith, cards, works, trading, fishing, cooking and workshop run in the valley.
The campaign’s geography
In progress
The great river, bridge, plateau, boulder, farm, chicken coop and the ruins from chapter 7 already have places and quests. Only the lagoon is missing.
Quests and story
Done
52 chains and 154 steps: the whole 2D quest list is in the valley, with the end of chapter 6, chapter 7 (the Matinta) and the villagers' favors.
Saving
Done
Three slots, a new game that doesn’t inherit the previous one, and the whole day restored on reopening.
The clock
Done
A calendar of four 28-day seasons, the day that ends and the valley’s hour.
The interface
In progress
Quests with an acceptance screen, backpack, almanac, talent and faith webs, interiors, bed, chest, land to buy and chicken coop work. The villagers' work on the land remains in development.
The models that exist only in 2D
In progress
Interiors, furniture, villagers, wildlife, houses and the bridges already have Tripo models. The ruins of the mansion and new buildings remain in development.