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Myths' Valley

Two games, one site, three people

The project

From pixel art to the 3D valley, with the same rules and story.

Matheus Ché 325 commits Systems and rules. Built most of the 2D game and brought saving, the backpack, quests, almanac and talents to the valley. Worked on the campaign, stamina, interactions and test benchmarks that track the evolution of the 3D game.
Ramon Santos 588 commits Author and direction. Conceived the project, story and visual identity; leads the work on Tripo, the real map, sound and landscape. Implemented stories, villagers and animals in 3D, as well as the website, translations, videos and build releases.
Renato Leal 27 commits World and gameplay. Worked on terrain, woods, the coast and ground textures. Refined jumping, the camera, rivers, the pier and bridges; added the axe to the backpack and adjusted cutting coconut palms, swimming, stamina, breath and HUD readability.

Counted in the code and the history

16 numbers from the valley

25 days of development Sep 21 to Oct 15, 2026
1,017 commits across three repositories count excludes merge commits
146.385 lines of GDScript (3D)
263 3D models generated with Tripo GLB
1,555,462 triangles across the models
3.117 trees planted in the valley
23 voiced characters
364 generated voice lines voice files
261 game tests test files
7,3 km² of real-world map
63 items in the catalog itens
37 talents in the web nodes
32 buildings to raise building projects
35 collectibles to find cordéis, signs, animals, cards and gravestones
73,4 minutes of in-game audio
4 languages

Commits per day, no merges

The rhythm of the workshop

Green: 2D game. Gold: 3D game. Blue: APP website. History updated through October 15.
Sep 21Sep 22Sep 23Sep 24Sep 25Sep 26Sep 27Sep 28Sep 29Sep 30Oct 1Oct 2Oct 3Oct 4Oct 5Oct 6Oct 7Oct 8Oct 9Oct 10Oct 11Oct 13Oct 15

674 commits in 3D · 220 in 2D · 123 on the website. Uncommitted local changes are excluded.

Private code

Three repositories, one story

The game's code is private during development. Players get the ready build on the Play page; here is what each part does.

myths-valley-3D

The world in 3D

Godot 4.7.2 · Forward+

Third-person exploration, villagers, quests and life systems in the valley.

Last commit, Oct 11: “Menu: without the tester bridge the TEST plate does not appear, instead of staying dimmed”

myths-valley-2D

The 2D adventure

Godot 4.7.2 · Compatibility

The pixel-art farming RPG where the valley’s rules were born.

Last commit, Oct 1: “Comments no longer say the 3D uses these files”

myths-valley-APP

This site

Laravel 13 · PHP 8.3

The game’s showcase: villagers, almanac, map, development log and the build to download.

Last commit, Oct 15: “Direction with the current menu buttons, Validation without cloning and sincronizar_editorial marked as historical”

Godot 4.7.2 (Forward Plus), GDScript

The 3D game

Scripts191 files · 85,060 lines
Tests261 test gates · 61,325 lines
Global systems40 autoloads
Shaders14 (sea, river, sand…)
Data28 JSON · 8,303 lines
Languages3 · 235 menu phrases translated
Documentation32 documents · 4,492 lines

Godot 4.7.2, GDScript, pixel art

The 2D game

Version0.2.0-dev
Scripts128 files · 49,004 lines
Tests47 test gates
Scenes16
Art and sound1,774 images · 37 audio files
Documentation25 documents · 5,410 lines

Made with

Each tool to its craft

Tripo Studio

Characters, houses, trees, props and hand items: text to 3D, Smart Mesh, Auto Rig and animations. 263 pieces in the valley.

Godot 4.7.2

The engine of both games. Forward+ in the 3D valley, Compatibility in the 2D, GDScript throughout.

ElevenLabs

The villagers' voices (v3, Brazilian Portuguese), the narration, the music for each time of day and the sound effects.

OpenAI gpt-image-2

The visual identity: carved logo, painted covers, altarpiece frame and the gallery paintings.

Google Earth and KML

The outline of the real place, from streets to rivers, that became the valley's ground.

LTX and Suno

The teaser: animated paintings, the game filmed without the interface and generated audio, assembled in code.

The animated paintings come from LTX and the audio was generated with Suno. The first teaser was assembled in Remotion and stays in the archive.

Mixamo

26 gestures across 21 characters, from fishing to praying, fitted to the Tripo skeleton.

The gestures come from the Mixamo catalog and are fitted to the Tripo skeleton; the Animations page shows each one.

Laravel

This site, the valley guide and the game’s updates.

How the website stays up to date

Updated snapshot based on the Git refs recorded in codigo. Runtime figures carry their own date and source; the site review does not run tests in the game's active checkout.

AI translations

Four languages, one story

Portuguese is the original; artificial intelligence helps bring the site to English, Spanish and Simplified Chinese.

The English, Spanish and Simplified Chinese versions are translated with AI from the original Portuguese text.

AI may make translation mistakes, miss cultural nuances and interpret local expressions inaccurately.

If in doubt, compare with Portuguese using the language selector. The chat can also explain this translation policy.