myths-valley-3D
The world in 3D
Godot 4.7.2 · Forward+
Third-person exploration, villagers, quests and life systems in the valley.
Last commit, Oct 11: “Menu: without the tester bridge the TEST plate does not appear, instead of staying dimmed”
Bahia/Brazil, 1887Two games, one site, three people
From pixel art to the 3D valley, with the same rules and story.
Counted in the code and the history
Commits per day, no merges
674 commits in 3D · 220 in 2D · 123 on the website. Uncommitted local changes are excluded.
Private code
myths-valley-3D
Godot 4.7.2 · Forward+
Third-person exploration, villagers, quests and life systems in the valley.
Last commit, Oct 11: “Menu: without the tester bridge the TEST plate does not appear, instead of staying dimmed”
myths-valley-2D
Godot 4.7.2 · Compatibility
The pixel-art farming RPG where the valley’s rules were born.
Last commit, Oct 1: “Comments no longer say the 3D uses these files”
myths-valley-APP
Laravel 13 · PHP 8.3
The game’s showcase: villagers, almanac, map, development log and the build to download.
Last commit, Oct 15: “Direction with the current menu buttons, Validation without cloning and sincronizar_editorial marked as historical”
Godot 4.7.2 (Forward Plus), GDScript
| Scripts | 191 files · 85,060 lines |
|---|---|
| Tests | 261 test gates · 61,325 lines |
| Global systems | 40 autoloads |
| Shaders | 14 (sea, river, sand…) |
| Data | 28 JSON · 8,303 lines |
| Languages | 3 · 235 menu phrases translated |
| Documentation | 32 documents · 4,492 lines |
Godot 4.7.2, GDScript, pixel art
| Version | 0.2.0-dev |
|---|---|
| Scripts | 128 files · 49,004 lines |
| Tests | 47 test gates |
| Scenes | 16 |
| Art and sound | 1,774 images · 37 audio files |
| Documentation | 25 documents · 5,410 lines |
Made with
Characters, houses, trees, props and hand items: text to 3D, Smart Mesh, Auto Rig and animations. 263 pieces in the valley.
The engine of both games. Forward+ in the 3D valley, Compatibility in the 2D, GDScript throughout.
The villagers' voices (v3, Brazilian Portuguese), the narration, the music for each time of day and the sound effects.
The visual identity: carved logo, painted covers, altarpiece frame and the gallery paintings.
The outline of the real place, from streets to rivers, that became the valley's ground.
The teaser: animated paintings, the game filmed without the interface and generated audio, assembled in code.
The animated paintings come from LTX and the audio was generated with Suno. The first teaser was assembled in Remotion and stays in the archive.
26 gestures across 21 characters, from fishing to praying, fitted to the Tripo skeleton.
The gestures come from the Mixamo catalog and are fitted to the Tripo skeleton; the Animations page shows each one.
This site, the valley guide and the game’s updates.
How the website stays up to date
Music generated with Suno (suno.com)
Updated snapshot based on the Git refs recorded in codigo. Runtime figures carry their own date and source; the site review does not run tests in the game's active checkout.
AI translations
The English, Spanish and Simplified Chinese versions are translated with AI from the original Portuguese text.
The English, Spanish and Simplified Chinese versions are translated with AI from the original Portuguese text.
AI may make translation mistakes, miss cultural nuances and interpret local expressions inaccurately.
AI may make translation mistakes, miss cultural nuances and interpret local expressions inaccurately.
If in doubt, compare with Portuguese using the language selector. The chat can also explain this translation policy.
If in doubt, compare with Portuguese using the language selector. The chat can also explain this translation policy.
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