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Myths' Valley

Log · Saturday, September 26, 2026

The real map becomes ground

The day that changed the 3D: the Google Earth drawing becomes a navigable world, the scale becomes 1 unit = 4 m and a batch of 68 Tripo pieces enters the valley. Day and night cycle, the lights of 1887 and villagers with voices.

33 commits in 3D 4 in 2D 24,258 lines added 548 files mood: deep dive

How it went

The KML drawn in Google Earth over Bom Jesus dos Pobres became a vector world: coast, streets, rivers, square and woods in their real places. The scale was fixed at 1 unit to 4 meters, and the relief came from the elevation of the map's points.

A batch of 68 Tripo pieces came in at once, with Smart Mesh retopology and textures compressed for the graphics card. The valley gained two visual styles, Tripo and procedural, a day and night cycle and the lanterns of 1887.

Milestones of the day

  • Real world imported from the KML
  • 68 Tripo pieces at once
  • Day and night, the lights of 1887 and voices

Featured commits

  • Import KML and build a navigable vector world
  • Tripo batch of 68 pieces in Smart Mesh, textures in VRAM and living-valley guidelines
  • 3D: two styles (Tripo/Procedural), day/night cycle, lights of 1887, NPCs with voices and Pedro as guide
  • Tripo trees, chapel and well in the valley
  • The trip to the plantation: the day arrives when the player finishes, and the village crosses the river
  • Add 3D mouse controls and safe house placement

Who worked: Matheus Ché, Ramon Santos and Renato Leal.

33 commits

In the 3D game

  • 7fc9681Import KML and build a navigable vector world
  • e8a1ca7Reorganize loose files in the 3D prototype root
  • f8ce2c4Implement configurable scale and adopt 1 unit = 4 m
  • d468f07Texture streets and square with period dirt ground
  • 5ec25e5Recôncavo flora and village pieces at 1/4 scale
  • 15341feTripo trees, chapel and well in the valley
  • fce822cIgnore textures extracted by Godot and __pycache__
  • 78c53abRecord 1/4 scale, flora and Tripo assets (Build
  • 53efc15Add first Tripo items (axe and banana bunch)
  • 1f59847Configure Playwright Chrome MCP and add house concept
  • df1b8d4Close the reducer's cracks and compare the mango tree in Smart Mesh
  • 58536cfOfficial Tripo asset workflow (HD, Smart Mesh, 1K) and retire the reducer
  • 1f7bec53D: two styles (Tripo/Procedural), day/night cycle, lights of 1887, NPCs with voices and Pedro as guide
  • dfbd9e5Add 3D mouse controls and safe house placement
  • 1a46febSync Godot project and item import assets
  • fc9dc8dLevel the horizon of the menu flyover
  • c748c73Layered audio, audible voices and a modal menu with a clock
  • a1466e3Restore terrain and extend forest coverage
  • 415f487Bilingual menu and valley HUD with corner buttons
  • f1c393cTripo batch of 68 pieces in Smart Mesh, textures in VRAM and living-valley guidelines
  • 027ced5Animated Tripo Pedro and light woods with blocks and LOD
  • b05de6eAutoload signals no longer call lambdas from freed scenes
  • e1638afOn-screen speech bubbles for villagers and Pedro
  • 5bffc7bTrilingual menu, reorganized settings with help, standardized modals and fonts
  • 3d9dc56Integrate grounded jump and pending fixes
  • 10f926fArrival in the valley on solid ground, not on the pier walkway
  • 0d9b8b0Update tests for the geographic map with relief and the new menu
  • 9b23060Jump smoke test waits for the physics frame and the landing
  • 114101cBuffer jump input while sprinting
  • 6a3d1e0Bridge aligned with the street over the river
  • 3d09489Loading screen, lock sound in the history and highlights in DISCOVER
  • 692ed94Jump smoke test presses the real action
  • fcba76dImprove jump and camera controls

4 commits

In the 2D game

  • e2b799cThe trip to the plantation: the day arrives when the player finishes, and the village crosses the river
  • d66f65eThe villagers return to the front of their houses, and two gates that were failing for nothing
  • 135b039The author's five answers, 6.1 crossed off and the fifteen playtest findings
  • b7389feThe quest screen says what to do, the game menu gets out of the way, and Pedro teaches J