Log · Saturday, September 26, 2026
The real map becomes ground
The day that changed the 3D: the Google Earth drawing becomes a navigable world, the scale becomes 1 unit = 4 m and a batch of 68 Tripo pieces enters the valley. Day and night cycle, the lights of 1887 and villagers with voices.
How it went
The KML drawn in Google Earth over Bom Jesus dos Pobres became a vector world: coast, streets, rivers, square and woods in their real places. The scale was fixed at 1 unit to 4 meters, and the relief came from the elevation of the map's points.
A batch of 68 Tripo pieces came in at once, with Smart Mesh retopology and textures compressed for the graphics card. The valley gained two visual styles, Tripo and procedural, a day and night cycle and the lanterns of 1887.
The real map becomes ground
The KML drawn in Google Earth over Bom Jesus dos Pobres became a vector world: coast, streets, rivers, square and woods in their real places. The scale was fixed at 1 unit to 4 meters, and the relief came from the elevation of the map's points.
A batch of 68 Tripo pieces came in at once, with Smart Mesh retopology and textures compressed for the graphics card. The valley gained two visual styles, Tripo and procedural, a day and night cycle and the lanterns of 1887.
The villagers got voices and Pedro became the guide. The menu became trilingual, the first loading screen appeared and speech bubbles began showing on screen.
Milestones of the day
- Real world imported from the KML
- 68 Tripo pieces at once
- Day and night, the lights of 1887 and voices
Featured commits
- Import KML and build a navigable vector world
- Tripo batch of 68 pieces in Smart Mesh, textures in VRAM and living-valley guidelines
- 3D: two styles (Tripo/Procedural), day/night cycle, lights of 1887, NPCs with voices and Pedro as guide
- Tripo trees, chapel and well in the valley
- The trip to the plantation: the day arrives when the player finishes, and the village crosses the river
- Add 3D mouse controls and safe house placement
Who worked: Matheus Ché, Ramon Santos and Renato Leal.
33 commits
In the 3D game
7fc9681Import KML and build a navigable vector worlde8a1ca7Reorganize loose files in the 3D prototype rootf8ce2c4Implement configurable scale and adopt 1 unit = 4 md468f07Texture streets and square with period dirt ground5ec25e5Recôncavo flora and village pieces at 1/4 scale15341feTripo trees, chapel and well in the valleyfce822cIgnore textures extracted by Godot and __pycache__78c53abRecord 1/4 scale, flora and Tripo assets (Build53efc15Add first Tripo items (axe and banana bunch)1f59847Configure Playwright Chrome MCP and add house conceptdf1b8d4Close the reducer's cracks and compare the mango tree in Smart Mesh58536cfOfficial Tripo asset workflow (HD, Smart Mesh, 1K) and retire the reducer1f7bec53D: two styles (Tripo/Procedural), day/night cycle, lights of 1887, NPCs with voices and Pedro as guidedfbd9e5Add 3D mouse controls and safe house placement1a46febSync Godot project and item import assetsfc9dc8dLevel the horizon of the menu flyoverc748c73Layered audio, audible voices and a modal menu with a clocka1466e3Restore terrain and extend forest coverage415f487Bilingual menu and valley HUD with corner buttonsf1c393cTripo batch of 68 pieces in Smart Mesh, textures in VRAM and living-valley guidelines027ced5Animated Tripo Pedro and light woods with blocks and LODb05de6eAutoload signals no longer call lambdas from freed scenese1638afOn-screen speech bubbles for villagers and Pedro5bffc7bTrilingual menu, reorganized settings with help, standardized modals and fonts3d9dc56Integrate grounded jump and pending fixes10f926fArrival in the valley on solid ground, not on the pier walkway0d9b8b0Update tests for the geographic map with relief and the new menu9b23060Jump smoke test waits for the physics frame and the landing114101cBuffer jump input while sprinting6a3d1e0Bridge aligned with the street over the river3d09489Loading screen, lock sound in the history and highlights in DISCOVER692ed94Jump smoke test presses the real actionfcba76dImprove jump and camera controls
4 commits
In the 2D game
e2b799cThe trip to the plantation: the day arrives when the player finishes, and the village crosses the riverd66f65eThe villagers return to the front of their houses, and two gates that were failing for nothing135b039The author's five answers, 6.1 crossed off and the fifteen playtest findingsb7389feThe quest screen says what to do, the game menu gets out of the way, and Pedro teaches J
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