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Myths' Valley

Bom Jesus dos Pobres, 1887

People with names, routines and a will of their own. Meet the villagers, their stories, ties and voices.

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24 character models

Turn them around and watch each one move

Created in Tripo with retopology, rigs and their own clips. Choose a model to see its animations and measurements.
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Dona Zefa · 14,970 triangles

Dona Zefa

The valley's herb woman: wattle-and-daub house in the morning, the Well in the afternoon; she sends the player to fetch the mountain herbs at the Lookout.

The prompt used in Tripo

Dona Zefa, an elderly Black woman herbalist from Bahia in 1887, standing in T-pose with arms straight out: white head wrap, long cotton skirt, shawl, bead necklace, full body character.

Choose a piece

26 ties

Grandmother and grandson, mother and son, debt and promise

Nobody in the village lives alone. The ties below come from the game's dialogue and quests.

Grandmother and grandson

She has raised Cosme since he was seven, when his mother died; they live in the same house. She reads his letters and knows about the job in Salvador before he tells her.

Mother and son

They live together in the house by the road. She makes pirão in the morning; he leaves before. They argue every week about the debt he took on to cure her.

Son and father (deceased)

Firmino, a fisherman, went down to the tide alone sixteen years ago, on a day Tonho, at eleven, said looked bad — and didn’t come back. No one says his name in that house.

Widow

She hasn’t eaten fish since the day he didn’t come up; she won’t sleep before seeing her son at the bend in the road.

Patient and folk healer

When Dona Filó fell ill, Zefa did what she knew; what was missing came on credit from the store — the origin of the 1,900-réis debt.

Debtor

One thousand nine hundred réis in the Venda do Bar’s credit book; the new net pays it off before winter, or the traveler pays and gets his ground.

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Chosen with your feet

Catholic, Candomblé and Caboclo

Choose a faith by walking to its landmark. Each has its own talents; switching preserves your previous progress.

The faith of the calendar and of the vow. It walks with the whole village: what it gives, it gives slowly and gives to everyone together.

The faith of leaf, iron and water. It teaches what the land and the sea give, and it teaches in a circle — no one learns alone in a terreiro.

The faith of the bush and of the old ways. It doesn't promise plenty: it promises a body that endures, feet that walk and eyes that see far.

Tripo + ElevenLabs

From the prompt to “Well! Are you the young man from the capital?”

Text-to-3D, meshes, rigs and animations give villagers their bodies. Pedro and 21 villagers with a voice bring conversation to the valley.
  1. Tripo Studio, HD Model H3.1, text-to-3D generation (prompt in English, T-pose), 8K texture off — 55 credits per character

  2. Quad retopology / Smart Mesh, 40 credits, target of ~14–15 thousand triangles per character; 2K GLB export

  3. Humanoid Auto Rig with a 65-bone Mixamo skeleton, 20 credits each; done through the logged-in Studio tab

  4. Studio presets with retargeting (idle, walk, run, greet_01, agree, look_around, wave_goodbye_02; Pedro also has swim), in-place animation, 1K GLB export of 3.9 to 4.7 MB; the Mixamo gestures that Build 11 adds to these clips are on the Animations page

  5. Pedro, the traveler and 21 villagers have voices generated with ElevenLabs v3, in Brazilian Portuguese: 338 lines to listen to.