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Myths' Valley
Portrait of Pedro

Villagers · Faith not declared

Pedro Nolasco da Encarnação

Village fisherman; the traveler’s guide in the tutorial; protagonist of chapters 6 and 7 of Batalha de Mitos; the author’s great-great-grandfather

Age
Early twenties (the Tripo prompt asks for about 25)
Where to find
Pier in the morning and afternoon, square at dusk and beach house at night; he follows quests that require guiding.

Who they are

Pedro Nolasco da Encarnação is a fisherman in his early twenties in Bom Jesus dos Pobres — “it’s what there is to be around here.” He waits for the traveler on the pier from early on, because the priest read the notary’s letter at Sunday Mass and the whole village already knows the nephew of the deceased was coming. He teaches what he knows, which “isn’t much, but you can live on it”: planting manioc, breaking stone, felling trees, fishing with his father’s rod, toasting manioc flour and making pirão. And he comes along: “wherever you go, I’ll follow. Not like I’ve got anything better to do.”

He doesn’t know about the myths. What he knows of legend is scattered stories his grandparents told on rainy nights — the old woman who trades with you by night and collects by day — and he thinks it’s talk to put children to sleep. His family lives in the tools he lends: his father’s rod, the same father who left him the peccary scar and a leather jerkin put away; his grandfather’s axes, which “cut better for it”; his uncle’s pickaxe; his mother’s mungunzá, which arrives in the iron pot when the traveler’s arm grows heavy. His grandparents have already decided to accept the estate’s invitation, and he wants the traveler to go too.

In chapters 6 and 7 of Batalha de Mitos he is the only one of the six men who agrees to enter the mysterious old woman’s room — small, thin, seemingly weak, moved by the gaze of the young woman who let him in. He recognizes the Matinta Pereira from his grandparents’ stories, flees, and when the beast takes wing again he feels bound to undo the harm he woke: in the chapel tower he finds the shield and the sapphire lance, fights beside the spirit of the estate’s master and kills the owl, which turns to stone. He leaves the shield beside the statue, and the women set out free for the quilombo. The real Pedro is the great-great-grandfather of the author, Ramon Santana Santos, documented in the family tree — and the game is a gift to him.

A day with Pedro

morningPierPiso
afternoonPierPiso
duskSquare
nightPedro's house
small hoursPedro's house

Quests

  • Weapons of the woods · 3 steps
  • The lookout · 6 steps
  • Seu Benedito's plateau · 2 steps
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Drag to turn · scroll to zoom
Pedro · 14,400 triangles

Tripo model

Choose an animation below the model. The browser version preserves the rig and clips of the production model.

Mesh
14,400 triangles · Quad / Smart Mesh, target of ~14–15 thousand triangles
Skeleton
Humanoid Auto Rig, 65-bone Mixamo skeleton
Animations
idle, greeting, run, nod, swim, look around, walk, wave goodbye
Voice
Weverton - Youthful, Energetic and Clear · eleven_v3

102 lines

Listen to Pedro

Voice generated with ElevenLabs v3, in Brazilian Portuguese. The text of each line appears under its title.
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What they talk about

Been fishing today? A plentiful river is an early-rising river. My grandmother says whatever trades with you by night collects by day. I think it’s talk to put children to sleep. The woods change with the season. What’s a path in summer is gone by winter.

Pedro

His grandparents tell the Matinta Pereira stories on rainy nights and are going to the estate’s invitation; they bet city folk don’t last a week — Pedro bet they do.

The fishing rod was his father’s; from him come the peccary scar and the leather jerkin put away for when Pedro was old enough to go into the woods alone.

The axes are his grandfather’s (“they cut better for it”), the pickaxe was his uncle’s, and his mother sends the mungunzá in the iron pot.

He waits for the traveler on the pier, teaches the whole cycle — plant, water, harvest, toast, eat — and follows wherever the traveler goes.