407 tracks · 61 minutes
Hear the valley
Viola, flute, tide and voices from Bahia. Music follows the day; ambience changes with the place.
12 tracks
Music by time of day
Looping, in the right place
Tide, birds, forest and bonfire
ElevenLabs v3 · Brazilian Portuguese
The voices of the village
39 effects
Footsteps on sand, hoe in the soil
Footsteps by ground
Footsteps by ground
Footsteps by ground
Footsteps by ground
Footsteps by ground
Footsteps by ground
Footsteps by ground
Footsteps by ground
Footsteps by ground
Footsteps by ground
Footsteps by ground
Running
Running
Running
Running
Running
Running
Running
Work
Work
Work
Home and rest
Home and rest
Menu
Menu
Menu
Menu
Menu
Menu
Creatures
Creatures
Creatures
How it was made
The sound credits
ElevenLabs Music · music_v2
A single 180 s generation, instrumental only, from a musical-direction prompt (viola caipira, wooden flute, 6/8 at 72 BPM); 177 s master with a 3 s bridge for the loop, Ogg Vorbis, target −18 LUFS.
Menu theme — Arrival tide
ElevenLabs Music · music_v2
A single 180 s generation, instrumental only, from a musical-direction prompt (viola caipira, wooden flute, 6/8 at 72 BPM); 177 s master with a 3 s bridge for the loop, Ogg Vorbis, target −18 LUFS.
ElevenLabs Music · music_v2
Four 75 s instrumental generations (morning, afternoon, night, deep woods), normalized with loudnorm I=−16/TP=−1.5 at 44.1 kHz 160 kb/s so the time-of-day crossfade doesn't shift intensity.
Valley music by time of day and for the woods
ElevenLabs Music · music_v2
Four 75 s instrumental generations (morning, afternoon, night, deep woods), normalized with loudnorm I=−16/TP=−1.5 at 44.1 kHz 160 kb/s so the time-of-day crossfade doesn't shift intensity.
ElevenLabs Music
Field theme (45 s), Sunset (35 s), Recôncavo Breeze (60 s) and Introduction to the Valley (115 s, seamless-loop WAV) generated by the ElevenLabs music API for the menu and the field of the 2D game; the prompts were not recorded. In the 3D, Introduction to the Valley is the menu's default track.
Tracks inherited from the 2D
ElevenLabs Music
Field theme (45 s), Sunset (35 s), Recôncavo Breeze (60 s) and Introduction to the Valley (115 s, seamless-loop WAV) generated by the ElevenLabs music API for the menu and the field of the 2D game; the prompts were not recorded. In the 3D, Introduction to the Valley is the menu's default track.
ElevenLabs Sound Effects · eleven_text_to_sound_v2
Two loops (sheltered-bay sea, 24 s; distant birds, 27 s) generated with loop=true, masters with a 250 ms bridge, Ogg Vorbis, target −23 LUFS; the sea and the birds don't come mixed into the music, so they can be turned off separately.
Opening nature sounds
ElevenLabs Sound Effects · eleven_text_to_sound_v2
Two loops (sheltered-bay sea, 24 s; distant birds, 27 s) generated with loop=true, masters with a 250 ms bridge, Ogg Vorbis, target −23 LUFS; the sea and the birds don't come mixed into the music, so they can be turned off separately.
ElevenLabs Sound Effects · eleven_text_to_sound_v2
Four 24 s loops (woods by day, woods by night, stream, campfire) for the positional layers and the day/night blend in ambiente_vale.gd; the prompts were not recorded.
Valley ambience
ElevenLabs Sound Effects · eleven_text_to_sound_v2
Four 24 s loops (woods by day, woods by night, stream, campfire) for the positional layers and the day/night blend in ambiente_vale.gd; the prompts were not recorded.
ElevenLabs Sound Effects · eleven_text_to_sound_v2
Great kiskadee, deep-woods whispers, variant-2 water footsteps, mud, puddle and the shark attack; prompt influence 0.6, leading silence trimmed and peak matched to −17 dB like the existing footsteps.
New valley sounds
ElevenLabs Sound Effects · eleven_text_to_sound_v2
Great kiskadee, deep-woods whispers, variant-2 water footsteps, mud, puddle and the shark attack; prompt influence 0.6, leading silence trimmed and peak matched to −17 dB like the existing footsteps.
ElevenLabs Sound Effects · eleven_text_to_sound_v2
Seven short sounds (0.5 to 1 s) so the footstep follows the animation: running on grass, earth, sand, wood and water, footstep in deep water and swimming stroke; leading silence trimmed, peak −17 dB, 44.1 kHz 128 kb/s.
Running by ground, deep water and swimming
ElevenLabs Sound Effects · eleven_text_to_sound_v2
Seven short sounds (0.5 to 1 s) so the footstep follows the animation: running on grass, earth, sand, wood and water, footstep in deep water and swimming stroke; leading silence trimmed, peak −17 dB, 44.1 kHz 128 kb/s.
ElevenLabs Sound Effects · eleven_text_to_sound_v2
Two batches from the same day (09/21/2026): the first (till, water, harvest, pick up, sleep) made by hand through the effects API, before any script existed; the second (footsteps by ground, running, doors, axe, tree, pickaxe, seedling and the original interface) by gerar-efeitos.ps1, straight from the English description, 0.5 to 2 s each, prompt influence 0.4, no post-processing.
Original 2D effects
ElevenLabs Sound Effects · eleven_text_to_sound_v2
Two batches from the same day (09/21/2026): the first (till, water, harvest, pick up, sleep) made by hand through the effects API, before any script existed; the second (footsteps by ground, running, doors, axe, tree, pickaxe, seedling and the original interface) by gerar-efeitos.ps1, straight from the English description, 0.5 to 2 s each, prompt influence 0.4, no post-processing.
ElevenLabs Sound Effects · eleven_text_to_sound_v2
Three book-and-parchment gestures (move 0.5 s, confirm 0.7 s, back 0.6 s) with trimmed silence, 3 ms attack and smoothed tail; it's the default pack, and the originals remain as an option.
Wood & paper interface
ElevenLabs Sound Effects · eleven_text_to_sound_v2
Three book-and-parchment gestures (move 0.5 s, confirm 0.7 s, back 0.6 s) with trimmed silence, 3 ms attack and smoothed tail; it's the default pack, and the originals remain as an option.
not recorded
Came in with the loading screen and the lock sound in the History; the generation tool was not recorded.
Lock sound
not recorded
Came in with the loading screen and the lock sound in the History; the generation tool was not recorded.
ElevenLabs Text to Speech · eleven_multilingual_v2
The BDM · Nelson Silvestre · Narrator voice, the narrator of the Batalha de Mitos project on the same account, reading the opening of the 2D game; it doesn't block the crossing.
Opening narration
ElevenLabs Text to Speech · eleven_multilingual_v2
The BDM · Nelson Silvestre · Narrator voice, the narrator of the Batalha de Mitos project on the same account, reading the opening of the 2D game; it doesn't block the crossing.
ElevenLabs Text to Speech · eleven_v3
One voice per person, on Eleven v3. Twelve come from the Brazilian Portuguese voice library (Weverton, Manoel Lopes, Edna, Matheus – Energetic and Dynamic, Matheus Santos, Lucinda, Raquel, Matheus – Clear, Calm and Confident, Borges, Katiuscia, Ana Dias and Ana Alice) and ten are ElevenLabs premade voices (River, Chris, Brian, Will, Lily, Jessica, Eric, Liam, Laura and Charlie). The v3 model reads the 'tts' text with performance markup in square brackets; stability 0.5 (scoldings 0.5 → 0.35 → 0.2); loudnorm −18 LUFS, 44.1 kHz 128 kb/s. Greetings and conversations in Portuguese only: the text in English, Spanish and Chinese appears in the bubble. The first greetings of Benedito, Zefa, Filó and Candinha (September 26) were redone on September 27 with the current voices.
Voices of Pedro and the villagers
ElevenLabs Text to Speech · eleven_v3
One voice per person, on Eleven v3. Twelve come from the Brazilian Portuguese voice library (Weverton, Manoel Lopes, Edna, Matheus – Energetic and Dynamic, Matheus Santos, Lucinda, Raquel, Matheus – Clear, Calm and Confident, Borges, Katiuscia, Ana Dias and Ana Alice) and ten are ElevenLabs premade voices (River, Chris, Brian, Will, Lily, Jessica, Eric, Liam, Laura and Charlie). The v3 model reads the 'tts' text with performance markup in square brackets; stability 0.5 (scoldings 0.5 → 0.35 → 0.2); loudnorm −18 LUFS, 44.1 kHz 128 kb/s. Greetings and conversations in Portuguese only: the text in English, Spanish and Chinese appears in the bubble. The first greetings of Benedito, Zefa, Filó and Candinha (September 26) were redone on September 27 with the current voices.
ElevenLabs Text to Speech and Music · eleven_v3 / music_v2
The BDM · Nelson Silvestre · Narrador voice reads the nine captions in one continuous take, split at transcription timestamps. The instrumental theme leaves room for the words.
Saveiro crossing
ElevenLabs Text to Speech and Music · eleven_v3 / music_v2
The BDM · Nelson Silvestre · Narrador voice reads the nine captions in one continuous take, split at transcription timestamps. The instrumental theme leaves room for the words.
ElevenLabs Text to Speech · eleven_v3
Six lines from Pedro explain health, stamina and the air of whoever swims in the tutorial, with two variants for stamina depending on the player's tiredness.
The body's three bars
ElevenLabs Text to Speech · eleven_v3
Six lines from Pedro explain health, stamina and the air of whoever swims in the tutorial, with two variants for stamina depending on the player's tiredness.
ElevenLabs Text to Speech · eleven_v3
Pedro narrates the steps, the replies and the closing of his quests, in the same voice as always (Weverton). Eleven v3 reads the text, or the 'tts' markup when there is one; stability 0.5; loudnorm −18 LUFS, 44.1 kHz 128 kb/s. The site publishes the main quest chains and leaves the others in the game.
Pedro's lines in the quests
ElevenLabs Text to Speech · eleven_v3
Pedro narrates the steps, the replies and the closing of his quests, in the same voice as always (Weverton). Eleven v3 reads the text, or the 'tts' markup when there is one; stability 0.5; loudnorm −18 LUFS, 44.1 kHz 128 kb/s. The site publishes the main quest chains and leaves the others in the game.
ElevenLabs Text to Speech · eleven_v3
Each hint comes out in the voice of whoever says it (Pedro, Cosme, Dona Ambrósia, Guarda Aristides, Seu Epifânio, Seu Jerônimo): one short sentence, chosen by the nearest villager who knows the subject. Stability 0.5; loudnorm −18 LUFS, 44.1 kHz 128 kb/s; Portuguese only.
Villager hints
ElevenLabs Text to Speech · eleven_v3
Each hint comes out in the voice of whoever says it (Pedro, Cosme, Dona Ambrósia, Guarda Aristides, Seu Epifânio, Seu Jerônimo): one short sentence, chosen by the nearest villager who knows the subject. Stability 0.5; loudnorm −18 LUFS, 44.1 kHz 128 kb/s; Portuguese only.
ElevenLabs Voice Design and Text to Speech · eleven_v3
The voice of the player's character was created in ElevenLabs Voice Design and approved by ear; the traveler comments on what happens in voice only, to themselves, with no bubble. Stability 0.5; loudnorm −18 LUFS, 44.1 kHz 128 kb/s; Portuguese only.
The traveler's voice
ElevenLabs Voice Design and Text to Speech · eleven_v3
The voice of the player's character was created in ElevenLabs Voice Design and approved by ear; the traveler comments on what happens in voice only, to themselves, with no bubble. Stability 0.5; loudnorm −18 LUFS, 44.1 kHz 128 kb/s; Portuguese only.
Music generated with Suno (suno.com)