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Myths' Valley

407 tracks · 61 minutes

Hear the valley

Viola, flute, tide and voices from Bahia. Music follows the day; ambience changes with the place.

12 tracks

Music by time of day

The instrumental tracks: the menu theme, the three preserved intros, the plot theme and the valley's music by time of day, with the deep-forest tension on top.
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Looping, in the right place

Tide, birds, forest and bonfire

The place's looping layers — sea, birds, forest by day and by night, stream and bonfire — and the whispers heard only in the deep forest.
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ElevenLabs v3 · Brazilian Portuguese

The voices of the village

338 lines from 23 generated voices. Here, two from each; the rest are on each villager's page.
Pedro PedroWeverton - Youthful, Energetic and Clear
Pedro PedroWeverton - Youthful, Energetic and Clear
Seu Benedito Seu BeneditoManoel Lopes
Seu Benedito Seu BeneditoManoel Lopes
Dona Zefa Dona ZefaEdna
Dona Zefa Dona ZefaEdna
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39 effects

Footsteps on sand, hoe in the soil

Footsteps by ground type, running, work, house, menu and creatures.

Footsteps by ground

Footsteps by ground

Footsteps by ground

Footsteps by ground

Footsteps by ground

Footsteps by ground

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How it was made

The sound credits

ElevenLabs Music · music_v2

A single 180 s generation, instrumental only, from a musical-direction prompt (viola caipira, wooden flute, 6/8 at 72 BPM); 177 s master with a 3 s bridge for the loop, Ogg Vorbis, target −18 LUFS.

ElevenLabs Music · music_v2

Four 75 s instrumental generations (morning, afternoon, night, deep woods), normalized with loudnorm I=−16/TP=−1.5 at 44.1 kHz 160 kb/s so the time-of-day crossfade doesn't shift intensity.

ElevenLabs Music

Field theme (45 s), Sunset (35 s), Recôncavo Breeze (60 s) and Introduction to the Valley (115 s, seamless-loop WAV) generated by the ElevenLabs music API for the menu and the field of the 2D game; the prompts were not recorded. In the 3D, Introduction to the Valley is the menu's default track.

ElevenLabs Sound Effects · eleven_text_to_sound_v2

Two loops (sheltered-bay sea, 24 s; distant birds, 27 s) generated with loop=true, masters with a 250 ms bridge, Ogg Vorbis, target −23 LUFS; the sea and the birds don't come mixed into the music, so they can be turned off separately.

ElevenLabs Sound Effects · eleven_text_to_sound_v2

Four 24 s loops (woods by day, woods by night, stream, campfire) for the positional layers and the day/night blend in ambiente_vale.gd; the prompts were not recorded.

ElevenLabs Sound Effects · eleven_text_to_sound_v2

Great kiskadee, deep-woods whispers, variant-2 water footsteps, mud, puddle and the shark attack; prompt influence 0.6, leading silence trimmed and peak matched to −17 dB like the existing footsteps.

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Music generated with Suno (suno.com)