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Myths' Valley

Claude Code · the project's skills

How the valley keeps up to date

A skill is a playbook Claude follows to repeat a big job the same way every time. This one updates the website from the game.

Skill

Update the site

/atualizar-site

Brings the site from the published snapshot up to today's game: data, texts, media and translations in the four languages, with verification and publishing.

When to use it

  • After closing a game build.
  • After an event, award or presentation.
  • When a page seems older than the game.

9 steps

From inventory to publishing

The numbers come from the tools and the texts from the game's history: nothing is made up.
  1. 01

    Compares the published snapshot with the game: commits per day, days still without text, the published build and the date of each piece of data.

  2. 02

    Three agents read the game, audit each page of the site and look for new media, without changing anything.

  3. 03

    The game itself exports its systems through Godot; tools measure models, audio, animations, voices and the Git history.

  4. 04

    Each new day gets a title, summary and cards written from the log, and the devlog, changelog and roadmap rebuild themselves.

  5. 05

    Agents fix what the audit flagged, each one owning its own files, with the numbers coming from the data.

  6. 06

    Teaser, clips, interface-free captures and event photos come in lightweight for the web, with poster and caption.

  7. 07

    All new text goes to English, Spanish and Simplified Chinese in batches, with the project glossary.

  8. 08

    Tests, the height of each section on desktop and phone, leftover Portuguese in the translations and the audit re-read item by item.

  9. 09

    A commit per step, tests on GitHub and automatic deployment to the server, with a database backup before migrating.

Run on Oct 15, 2026

What changed last time

The first run took the site from Build 9 to Build 11: the devlog gained six days, the villagers gained voices, the new teaser went in and the admin panel began to count visits, downloads and tests.
412game commits read
166audit items
6new days in the devlog
2new builds
12new images
10new videos

From October 6 to 11, 2026: Builds 10 and 11 and the Tripothon Demo Day.

  • Devlog, changelog and roadmap up to Build 11, with the Demo Day.
  • Valley numbers rebuilt from the game: quests, items, models, voices and audio.
  • Lines and generated voices of the villagers who did not yet speak on the site.
  • A 70-second teaser, crossing clips and interface-free shots in the gallery.
  • The procedural style removed from the texts, and chapters 6 and 7 described as playable.
  • Admin panel with visits, downloads, test sessions and API usage.

Tools in the playbook

tools/atualizar_site.pytools/exportar_jogo.ps1tools/sincronizar_site.pytools/editorial/dias.jsontools/exportar_moradores_site.pytools/exportar_assets_site.pytools/exportar_audio_estatisticas.pytools/exportar_mixamo_site.pytools/i18n/aplicar.py