Skip to content
Loading page…
Myths' Valley

The house rules

Direction

What the game chose to be and what it refuses. Each area below gathers the principles, the practical rules and the examples drawn from the direction documents of both games.

The identity palette

Gold
#e8c46a
Cream
#f6ead0
Cobalt
#1d3f8f
Lacquer
#13201a
Carving
#9b692b
Paper
#efe5cf

CINZEL for actions and titles · Cormorant Garamond for body text.

In the game · SETTINGS › Interface

The valley's cursor

Six sets and one rule: the arrow points and the hand with the index finger clicks. Hover over each one to try it.
Classic The game's first cursor.
Polished gold default Carved gold, thin and easy to read.
Tile White with cobalt lines, like the church tiles.
Carved with cuff A golden hand with a lace cuff.
Parchment Sepia ink on paper.
Lantern light Glowing amber that stands out at night.