Log · Friday, September 25, 2026
Combat learns to teach
A day for tuning combat in the 2D: the jararaca in the marsh, the venom and the tea that cures it, and two rounds of review with what Stardew Valley and Graveyard Keeper teach.
How it went
The jararaca arrived in the marsh with a profile, a drawn slither, a strike, a death and the fat that becomes medicine. The venom drains health little by little, and a leaf tea cures the poison.
Combat went through two rounds of review studying Stardew Valley, Romestead and Graveyard Keeper. The result was the wall reward: killing creatures counts toward a goal, and the goal pays.
Combat learns to teach
The jararaca arrived in the marsh with a profile, a drawn slither, a strike, a death and the fat that becomes medicine. The venom drains health little by little, and a leaf tea cures the poison.
Combat went through two rounds of review studying Stardew Valley, Romestead and Graveyard Keeper. The result was the wall reward: killing creatures counts toward a goal, and the goal pays.
Milestones of the day
- Jararaca and venom
- Combat reviewed in three rounds
Featured commits
- Jararaca art: profile, drawn slither, strike, death and the fat
- Combat, second round: what Stardew, Romestead and Graveyard Keeper teach
- Combat, third round: the Guild wall reward
- The jararaca in the marsh: the venom, and the tea that cures it
- Jararaca docs and the review: plan, cooking, PixelLab, setting
- Docs for the second combat round: references, cooking and sources
Who worked: Matheus Ché.
7 commits
In the 2D game
e98164cDocs for the second combat round: references, cooking and sources8471aa7Combat, second round: what Stardew, Romestead and Graveyard Keeper teach1ef1a8fDocs for the third combat round: the wall reward48208a0Combat, third round: the Guild wall reward0680819The jararaca in the marsh: the venom, and the tea that cures it7351c7fJararaca art: profile, drawn slither, strike, death and the fat9b2f700Jararaca docs and the review: plan, cooking, PixelLab, setting
Keep reading
Before and after
The first Tripo house
The 3D opening gets sound and the first house generated in Tripo enters the valley, along with Studio automation. In the 2D, combat arrives in the world with the peccary and the jaguar.
3 in 3D 13 in 2D 20,447 lines
26Sep · Sat
The real map becomes ground
The day that changed the 3D: the Google Earth drawing becomes a navigable world, the scale becomes 1 unit = 4 m and a batch of 68 Tripo pieces enters the valley. Day and night cycle, the lights of 1887 and villagers with voices.
33 in 3D 4 in 2D 24,258 lines