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Myths' Valley

Log · Friday, September 25, 2026

Combat learns to teach

A day for tuning combat in the 2D: the jararaca in the marsh, the venom and the tea that cures it, and two rounds of review with what Stardew Valley and Graveyard Keeper teach.

7 in 2D 4,366 lines added 266 files mood: polish

How it went

The jararaca arrived in the marsh with a profile, a drawn slither, a strike, a death and the fat that becomes medicine. The venom drains health little by little, and a leaf tea cures the poison.

Combat went through two rounds of review studying Stardew Valley, Romestead and Graveyard Keeper. The result was the wall reward: killing creatures counts toward a goal, and the goal pays.

Milestones of the day

  • Jararaca and venom
  • Combat reviewed in three rounds

Featured commits

  • Jararaca art: profile, drawn slither, strike, death and the fat
  • Combat, second round: what Stardew, Romestead and Graveyard Keeper teach
  • Combat, third round: the Guild wall reward
  • The jararaca in the marsh: the venom, and the tea that cures it
  • Jararaca docs and the review: plan, cooking, PixelLab, setting
  • Docs for the second combat round: references, cooking and sources

Who worked: Matheus Ché.

7 commits

In the 2D game

  • e98164cDocs for the second combat round: references, cooking and sources
  • 8471aa7Combat, second round: what Stardew, Romestead and Graveyard Keeper teach
  • 1ef1a8fDocs for the third combat round: the wall reward
  • 48208a0Combat, third round: the Guild wall reward
  • 0680819The jararaca in the marsh: the venom, and the tea that cures it
  • 7351c7fJararaca art: profile, drawn slither, strike, death and the fat
  • 9b2f700Jararaca docs and the review: plan, cooking, PixelLab, setting