Log · Thursday, September 24, 2026
The first Tripo house
The 3D opening gets sound and the first house generated in Tripo enters the valley, along with Studio automation. In the 2D, combat arrives in the world with the peccary and the jaguar.
How it went
The wattle-and-daub house was the first building to come out of Tripo and into the valley. With it came Studio automation, a generation batch instead of piece by piece.
The 3D opening got a soundtrack and shared audio, and the brazilwood tree came in with a guide on how to turn an image into a 3D model.
The first Tripo house
The wattle-and-daub house was the first building to come out of Tripo and into the valley. With it came Studio automation, a generation batch instead of piece by piece.
The 3D opening got a soundtrack and shared audio, and the brazilwood tree came in with a guide on how to turn an image into a 3D model.
In the 2D, combat left the page: health, creatures of the woods and the counterblow. The woods grew beyond the ridge without moving the map's origin.
Milestones of the day
- First house generated in Tripo
- Combat in the world (2D)
Featured commits
- Combat art: sheets for the player's fight, the peccary and the jaguar
- Taught combat: heavy blow, capoeira from the candomblé and the signaled lunge
- Add 3D opening and shared audio
- Combat in the world: health, the creatures of the woods and the counterblow
- The woods behind the ridge: the map grows 48 rows north without moving the origin
- The jaguar's art: the creature in four directions, the den and the hide
Who worked: Matheus Ché, Ramon Santos and Renato Leal.
3 commits
In the 3D game
0bedefaIntegrate Tripo house and Studio automationac3b431Integrate brazilwood and image-to-3D guidea97a1a6Add 3D opening and shared audio
13 commits
In the 2D game
908ef7dFaith with consequences: each faith's quest and the social price of converting4499892The calendar feast: faith meets the villagers, and phase 5 closes7f7a681Phase 6: proposed slices, to be validated with the authorbc9e3bcCombat in the world: health, the creatures of the woods and the counterblow718fd1cThe woods behind the ridge: the map grows 48 rows north without moving the origin9ccca27What dies comes back in days: a slain peccary only reappears three days later13d2502The woods get one data point per cell: the map can grow north again4f26172The jaguar's art: the creature in four directions, the den and the hide86f5fc4Zefa's herbs move up to the mountains: they grow where the woods open4b23b0eThe plantation trail through the woods, the footbridge, the hardwood crossing and the jaguar on the boulder61147f8Combat art: sheets for the player's fight, the peccary and the jaguar2686e5dTaught combat: heavy blow, capoeira from the candomblé and the signaled lunged869763Taught-combat docs: plan, faith, villagers, PixelLab and controls
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