Log · Wednesday, September 23, 2026
The valley gains a third dimension
First playable 3D prototype in Godot, with an animated character and Tripo connected to the project. In the 2D, the beach comes alive and the cemetery gets someone to look after it.
How it went
On this day the repository that is now Myths' Valley 3D was born: a playable third-person prototype, with character animations and the prototype's decisions recorded from the very first commit.
Tripo was set up as a project tool, which opened the way to generating characters, houses and trees from descriptions and from the 2D art.
The valley gains a third dimension
On this day the repository that is now Myths' Valley 3D was born: a playable third-person prototype, with character animations and the prototype's decisions recorded from the very first commit.
Tripo was set up as a project tool, which opened the way to generating characters, houses and trees from descriptions and from the 2D art.
The 2D carried on in parallel: the village was divided into blocks, the beach got a tide and a chest, and Damião began looking after the cemetery.
Milestones of the day
- First playable 3D prototype
- Tripo set up in the project
Featured commits
- The player's-eye pass: wave, edges, chest and collision
- Preserve the entry revision as a recovery point
- Record the 3D prototype decisions
- The living beach, the house chest and quests that don't switch focus
- Add first playable 3D prototype
- The cemetery gets someone to look after it
Who worked: Matheus Ché and Ramon Santos.
5 commits
In the 3D game
55598daRecord the 3D prototype decisions9c10474Record the effective base of the 3D prototype46f044cAdd first playable 3D prototype65ed61dIntegrate 3D character animations68e569bConfigure Tripo MCP in the project
33 commits
In the 2D game
c49e052Preserve the entry revision as a recovery pointc2a921aRestore game identity and validate entry navigationbe29567Apply PixelLab Pro controls to the menuea9ba3eThe lookout becomes a lookout: 3 villagers high, and its cutscene appearsdf3a0deThe suite stops failing the two menu gates that have their own runnerde8dc26A fraction kept where the integer was eating it, and the question that doesn't answer itselfbd83e6cGate for the lookout cutscene, which was only missing for those who did everything right1e5d630The six villagers were being drawn as a seven-pixel slice1bc9b74Tonho's debt becomes a quest, with two paths and the land at the end7aa24f1The village stops being six pins stuck in the map84069d3The local water now decides the fish5906746The footprint now runs from the start to the end of the ink, and doors drop into the openingd84d4d1The church rebuilt: stone and lime from 1652, and the largest facade in the villageb083e12The hill above the house becomes land for sale, in four signs5503079Pedro stops living on the fence of other people's yards714005dDona Zefa's series, and the grandson who goes to Salvador without leaving the game54d0048The sign comes before the letter3b7f3fcThe chapel gets a roof, and the gate gets the ruler it was missing70d7e3bPedro waits at the bridge2fc0efcThe world loses the ruler66cf892The cemetery gets someone to look after ita0c1d21Quests pay food, items or réis -- and the rule was only for the tutorial5632ca9The highland wall gets a corner, a capping and a variant02e404fPedro no longer stands planted on the slope9afbef2The village's three houses follow the chapel's standardd2ad4b3The late man's tools come out of a chesta4aaeceThe living beach, the house chest and quests that don't switch focusf4bf155The village in blocks, the eating house and Pedro's clothesline17fbb71Add menu image metadata6f6d1a6The player's-eye pass: wave, edges, chest and collisionb529538The map matches the photo: the map grows and the cemetery changes sides19b59f6The tilling diamond and the cemetery's shadow0c4faaePedro's doorstep, firewood already sawn and treetops off the road
Keep reading
Before and after
The longest day
The day with the most commits in the whole project. The seven-phase plan left the page: saved games, affinity with the villagers, a field that grows before your eyes, letters, pacts, rituals and the village.
57 in 2D 34,721 lines
24Sep · Thu
The first Tripo house
The 3D opening gets sound and the first house generated in Tripo enters the valley, along with Studio automation. In the 2D, combat arrives in the world with the peccary and the jaguar.
3 in 3D 13 in 2D 20,447 lines