Log · Tuesday, September 29, 2026
The great crossing of the systems
The day the 2D rules crossed over to the valley: save in three slots, backpack, web of talents, the three faiths, the seven villagers, the quest panel, the peccary and the "Retábulo" home.
How it went
Phase 2 closed with 25 rule files shared between the two games. The valley began saving in three slots and gained a 30-slot backpack, an item catalog, a calendar, health and stamina.
The web of talents, the three faiths and the seven villagers arrived in the valley, along with the J panel for quests, letters and the shop. A peccary came to live in the woods and to signal its lunge before biting.
The great crossing of the systems
Phase 2 closed with 25 rule files shared between the two games. The valley began saving in three slots and gained a 30-slot backpack, an item catalog, a calendar, health and stamina.
The web of talents, the three faiths and the seven villagers arrived in the valley, along with the J panel for quests, letters and the shop. A peccary came to live in the woods and to signal its lunge before biting.
The "Retábulo" home set the visual identity of the whole system: a carved frame, small-caps signs and the almanac over the valley.
Milestones of the day
- Save in three slots
- Backpack and catalog
- Web, faiths and villagers in the valley
- "Retábulo" home
Featured commits
- The valley gives the camera back, keeps what has already been seen, and the work step closes through the work
- Phase 2 closes: 25 shared files, and the valley gets saving
- The web, the three faiths and the seven villagers arrive in the valley
- The J panel arrives in the valley: quests, letters, the shop counter and the game menu
- A peccary lives in the valley woods, signals its lunge before biting, and E and V fight
- "Retábulo" home: the Recôncavo Chronicle identity becomes the system standard
Who worked: Matheus Ché and Ramon Santos.
26 commits
In the 3D game
f2bf3c8This branch's 2D base catches up with main: the nine playtest slices, the trip to the plantation and the review9bd2840The 2D-to-3D migration plan, decided by the author231d679The 3D valley gets the other side of the seam: a place name becomes an anchor7d113a0The valley gets stamina, and fatigue starts weighing on the stride9f0e7d9The valley gets a backpack: 30 slots, 10 for the hand and a catalog of 51 itemsee4a51cPedro's quests become data in three languages, and the rule starts being enforced1e2ba70The calendar arrives in the valley, and the compile error that slipped past eleven tests1d33cbeThe web, the three faiths and the seven villagers arrive in the valleyee4cc35The quest system runs in the valley, pointing to places hereb81cc2eShop and fishing cross over, and the gate stops forbidding Vector2c6a878bPhase 2 closes: 25 shared files, and the valley gets saving1403a63The board becomes where the next 3D task comes from, and the plan says which issue each phase ise908458The day takes longer, Esc opens the menu, the camera is a choice, and the valley gets toolsf1e59e9Health appears in the valley, and whoever falls wakes at the door of the wattle-and-daub house074f1d9A peccary lives in the valley woods, signals its lunge before biting, and E and V fight1f258bfVillage folk walk around the water instead of wading into the sea to take a shortcut861f4d3The backpack copy enters the valley, which registered the autoload without having the fileb311c8eThe valley gives the camera back, keeps what has already been seen, and the work step closes through the work05bec8aThe valley test suite gets a runner, and it asks git before calling the engine9b10b16The valley saves: three slots at the opening, a new game that doesn't inherit the previous one, and the whole day back on reopeningcadbde2The J panel arrives in the valley: quests, letters, the shop counter and the game menuc69e08dThe L collection opens in the valley, with a blank slot for what's still to be found2373236"Retábulo" home: the Recôncavo Chronicle identity becomes the system standard9370fd5Stamina appears in the HUD, and fatigue stops looking like a freeze0d14f4bDocumentation is now organized by context9bd9831Damião asks for the scythe handle, and the valley now has more than one quest giver
13 commits
In the 2D game
d0633beThe missing uids for the recipes and their testb39245dPedro's gate now measures Pedro, and the documentation describes the game again7f41451Quests now point to a place NAME, not a coordinatea25fa32The rule both projects use becomes a single one, and checked25e51f0The hand key moves out of Inventario into Controles, and the inventory is ready to cross over0f99a93The clock and effects join the shared list, and the calendar opens the way for faithf1c82b3The minimum window moves out of Jogo, and the faith node is ready to cross overa5ebd50The Tab key moves out of Missoes, and the quest system is ready to cross over1276e45The shared-code gate stops forbidding Vector2, which was never the problem689c710The venom asks who it was introduced to, and the nine missing ones are readyf371922The first two screens join the list, and the scene is left behind76b0677The backpack delegates reading, and is ready for the valley62c0f14The backpack stops asking Dialogo, and the interface question becomes a pattern
Keep reading
Before and after
Build 6: tide and shark
The tide rises and falls, a shark prowls the deep part and the church of Bom Jesus comes from photos of the place. The loading screen gets the "Recôncavo Chronicle" identity.
7 in 3D 13 in 2D 11,202 lines
30Sep · Wed
The village starts asking for things
The villagers' quest chains arrive in the valley, with cordels, pacts, the almanac and the web on K. You can fish, cook, saw planks, raise buildings and fell coconut palms.
33 in 3D 1 in 2D 16,698 lines