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Myths' Valley

Log · Tuesday, September 29, 2026

The great crossing of the systems

The day the 2D rules crossed over to the valley: save in three slots, backpack, web of talents, the three faiths, the seven villagers, the quest panel, the peccary and the "Retábulo" home.

26 commits in 3D 13 in 2D 23,852 lines added 450 files mood: deep dive

How it went

Phase 2 closed with 25 rule files shared between the two games. The valley began saving in three slots and gained a 30-slot backpack, an item catalog, a calendar, health and stamina.

The web of talents, the three faiths and the seven villagers arrived in the valley, along with the J panel for quests, letters and the shop. A peccary came to live in the woods and to signal its lunge before biting.

Milestones of the day

  • Save in three slots
  • Backpack and catalog
  • Web, faiths and villagers in the valley
  • "Retábulo" home

Featured commits

  • The valley gives the camera back, keeps what has already been seen, and the work step closes through the work
  • Phase 2 closes: 25 shared files, and the valley gets saving
  • The web, the three faiths and the seven villagers arrive in the valley
  • The J panel arrives in the valley: quests, letters, the shop counter and the game menu
  • A peccary lives in the valley woods, signals its lunge before biting, and E and V fight
  • "Retábulo" home: the Recôncavo Chronicle identity becomes the system standard

Who worked: Matheus Ché and Ramon Santos.

26 commits

In the 3D game

  • f2bf3c8This branch's 2D base catches up with main: the nine playtest slices, the trip to the plantation and the review
  • 9bd2840The 2D-to-3D migration plan, decided by the author
  • 231d679The 3D valley gets the other side of the seam: a place name becomes an anchor
  • 7d113a0The valley gets stamina, and fatigue starts weighing on the stride
  • 9f0e7d9The valley gets a backpack: 30 slots, 10 for the hand and a catalog of 51 items
  • ee4a51cPedro's quests become data in three languages, and the rule starts being enforced
  • 1e2ba70The calendar arrives in the valley, and the compile error that slipped past eleven tests
  • 1d33cbeThe web, the three faiths and the seven villagers arrive in the valley
  • ee4cc35The quest system runs in the valley, pointing to places here
  • b81cc2eShop and fishing cross over, and the gate stops forbidding Vector2
  • c6a878bPhase 2 closes: 25 shared files, and the valley gets saving
  • 1403a63The board becomes where the next 3D task comes from, and the plan says which issue each phase is
  • e908458The day takes longer, Esc opens the menu, the camera is a choice, and the valley gets tools
  • f1e59e9Health appears in the valley, and whoever falls wakes at the door of the wattle-and-daub house
  • 074f1d9A peccary lives in the valley woods, signals its lunge before biting, and E and V fight
  • 1f258bfVillage folk walk around the water instead of wading into the sea to take a shortcut
  • 861f4d3The backpack copy enters the valley, which registered the autoload without having the file
  • b311c8eThe valley gives the camera back, keeps what has already been seen, and the work step closes through the work
  • 05bec8aThe valley test suite gets a runner, and it asks git before calling the engine
  • 9b10b16The valley saves: three slots at the opening, a new game that doesn't inherit the previous one, and the whole day back on reopening
  • cadbde2The J panel arrives in the valley: quests, letters, the shop counter and the game menu
  • c69e08dThe L collection opens in the valley, with a blank slot for what's still to be found
  • 2373236"Retábulo" home: the Recôncavo Chronicle identity becomes the system standard
  • 9370fd5Stamina appears in the HUD, and fatigue stops looking like a freeze
  • 0d14f4bDocumentation is now organized by context
  • 9bd9831Damião asks for the scythe handle, and the valley now has more than one quest giver

13 commits

In the 2D game

  • d0633beThe missing uids for the recipes and their test
  • b39245dPedro's gate now measures Pedro, and the documentation describes the game again
  • 7f41451Quests now point to a place NAME, not a coordinate
  • a25fa32The rule both projects use becomes a single one, and checked
  • 25e51f0The hand key moves out of Inventario into Controles, and the inventory is ready to cross over
  • 0f99a93The clock and effects join the shared list, and the calendar opens the way for faith
  • f1c82b3The minimum window moves out of Jogo, and the faith node is ready to cross over
  • a5ebd50The Tab key moves out of Missoes, and the quest system is ready to cross over
  • 1276e45The shared-code gate stops forbidding Vector2, which was never the problem
  • 689c710The venom asks who it was introduced to, and the nine missing ones are ready
  • f371922The first two screens join the list, and the scene is left behind
  • 76b0677The backpack delegates reading, and is ready for the valley
  • 62c0f14The backpack stops asking Dialogo, and the interface question becomes a pattern