Log · Monday, September 28, 2026
Build 6: tide and shark
The tide rises and falls, a shark prowls the deep part and the church of Bom Jesus comes from photos of the place. The loading screen gets the "Recôncavo Chronicle" identity.
How it went
Build 6 is the one registered in the game: a tide that exposes mud, puddles and the reef stones, a shark in the deep water, and the church, the stones and the boats remade from photos of the place.
The woods began using the species of Saubara and the CHARACTERS panel became editable. The loading screen got the painted cover and the logo in gilded carving.
Build 6: tide and shark
Build 6 is the one registered in the game: a tide that exposes mud, puddles and the reef stones, a shark in the deep water, and the church, the stones and the boats remade from photos of the place.
The woods began using the species of Saubara and the CHARACTERS panel became editable. The loading screen got the painted cover and the logo in gilded carving.
In the 2D, recipes became something you learn and the web of talents got the nineteen icons it was missing.
Milestones of the day
- Build 6
- Tide and shark
- "Recôncavo Chronicle" identity
Featured commits
- Build — tide, shark, remade fringes, models of the place and new systems
- Loading screen with the "Recôncavo Chronicle" identity
- Local Saubara woods, editable CHARACTERS panel and the shark fixed
- Recipes are learned, and the bench shows what the player knows
- The nineteen icons missing from the web of talents
- Refine rivers, church base and bridge collision
Who worked: Matheus Ché, Ramon Santos and Renato Leal.
7 commits
In the 3D game
1a76dd7Add grass and dirt road transition texturedf93e2fBuild — tide, shark, remade fringes, models of the place and new systemsa3b1521Low-tide puddles, a terreiro on the slope, the old chapel and stones on the beacha0638d7Local Saubara woods, editable CHARACTERS panel and the shark fixedaee5fd5Opaque loading screen: the menu and valley no longer show throughc7a676cLoading screen with the "Recôncavo Chronicle" identity9d762d8Refine rivers, church base and bridge collision
13 commits
In the 2D game
d403e7dThe line stops being skipped by the hammer, and the pickaxe leaves the axe's strike7b9e09eThree playtest findings crossed off, and the warning they left behind259d797No one crosses the map to explain a quest: Pedro speaks from where he is98dfa41P5 crossed off, with the two exceptions and the break that slipped through9da7a64The plateau scene comes out from inside Seu Benedito's land and gets ground beneath it91cb956The boulder now truly blocks the ramp, and the gate changes its questionff82f57Seu Benedito's and Dona Zefa's land gets a fence, with the gate openddeb905The yard gets a back gate: the way out up top, to the slope and the bouldera905d74Seu Benedito's goat gives the stone a reason, and Pedro explains whose hill it isdf8d618The web of talents gets three bands, and its gate stops passing falselye675322The nineteen icons missing from the web of talents5c9f018The introductions fill the wait, and Pedro's line stops lying7768d8fRecipes are learned, and the bench shows what the player knows
Keep reading
Before and after
The sea of the nautical chart
The seabed now follows the Navy's nautical chart. You can swim, the river mouth appears, the waves come in sets and every ground has its own sound.
10 in 3D 7,317 lines
29Sep · Tue
The great crossing of the systems
The day the 2D rules crossed over to the valley: save in three slots, backpack, web of talents, the three faiths, the seven villagers, the quest panel, the peccary and the "Retábulo" home.
26 in 3D 13 in 2D 23,852 lines