Log · Saturday, October 3, 2026
The valley opens its doors
The first Windows build is exported, the flyover and a real playthrough are recorded on video, and the site begins showing the whole game: villagers, almanac, map, systems, soundtrack and this log.
How it went
Build 6 was exported for Windows as a single executable. The site gained a page to download it, with requirements and the honest notice that the game is in development.
The game was photographed in dozens of places and hours of the day, and twenty of those shots were repainted in the style of the cover. The flyover and a walk through the square were recorded straight from the engine.
The valley opens its doors
Build 6 was exported for Windows as a single executable. The site gained a page to download it, with requirements and the honest notice that the game is in development.
The game was photographed in dozens of places and hours of the day, and twenty of those shots were repainted in the style of the cover. The flyover and a walk through the square were recorded straight from the engine.
The 84 Tripo models were optimized for the web and can be rotated in the browser. The soundtrack, the villagers' voices, the almanac, the real map and the web of talents were extracted from the game and became pages.
The traveler can plant and water in front of the house, sleep and store their finds. Food and materials are prepared at the valley's workbenches.
The campaign remains in development: the arrival and tasks have triggers in the world, while the final Matinta confrontation is still part of the planned story.
Milestones of the day
- First Windows build
- The game's complete site
- Teaser and gameplay recorded
Featured commits
- The village screen is now drawn: portraits, hearts, level bar and gifts
- The axe moves into the hand, the clock asks before stopping and the HUD shows only what to do
- J becomes a quest journal, and the HUD, arrow and compass follow the tracked quest
- The village and journal portraits become photographs of each villager's 3D model
- The Bom Jesus church opens inside, the valley's first interior
- Pedro asks you to repair the lookout after the tutorial, and every quest step can pay a reward
- The Bom Jesus church interior now occupies the church itself, entered on foot
- The clock can be adjusted, with a warning, confirmation and a record in the save
Who worked: Matheus Ché and Ramon Santos.
41 commits
In the 3D game
7a4474bThe village screen is now drawn: portraits, hearts, level bar and giftsc644192The axe moves into the hand, the clock asks before stopping and the HUD shows only what to do91aedbfJ becomes a quest journal, and the HUD, arrow and compass follow the tracked quest7f196afThe village and journal portraits become photographs of each villager's 3D modelf4082d1The Bom Jesus church opens inside, the valley's first interior83832b1Pedro asks you to repair the lookout after the tutorial, and every quest step can pay a reward422895aThe Bom Jesus church interior now occupies the church itself, entered on footb475e72The clock can be adjusted, with a warning, confirmation and a record in the saved4a7d42The field's rock shelf moves beyond reach of the wattle-and-daub house's firewoodaff2d8fFaith reaches the valley ground: six landmarks, rites, switching and the faith web with K6b0c58dFaith quests reach the valley: Dona Zefa shows the three places, and each faith grants its own quest54980b9On each faith's festival day, its followers go to the main landmark in the afternoon278198dTarget reach is checked from all four sides, without waiting for physics6019613A tool exports game data to the site, along with the flyover tests' UIDs4bd1ef7The inherited house opens inside, and the bed advances the day46e7072The homestead gains a field, using the 2D farming rules00d26ddVillagers walk along the navigation mesh and enter the church through its door0eef1d4Damião's cemetery gains weeds, repairs, fencing and a small chapel facing away from the seab431b14Cordels hang from string, and each chapbook opens at high resolution with its coverf8970f1The inherited house gains furniture, and the terreiro and gameleira gain poles and ribbonsbb407e6New house, farming, navigation mesh, cemetery and cordel scripts gain their .uid files2c07382The game updates through the sitefd89308Build #7 closes, the first published for download27d46afUIDs for Atualizacao, its test gate and the site exporterfaf2541Cordel covers: a woodcut for each chapbook247c4d9Nobody traps the player in a doorway, and Pedro stops following after the tutorial641f8faValley trees can be felled and regrow in a year, while hard wood and stone require talent and steel6654998The passage test gate and cover promotion tool gain their .uid files54dbdfaThe chest works with the mouse, felled trees no longer say when they return, and the pitanga tree leaves a stump9d8ddaeA felled tree falls away from the person who cut it665db40The canoe is solid to its shape, and anyone jumping into it stays insidefeb52cdEvery piece of interior furniture is solid to its sizeef4e110Pedro's and Dona Zefa's houses open inside, each with its resident's own interiorf3d39a0The About screen presents the project's current team81aeeb7Mestre Quirino's saveiro docks at the pier once per season, and piassava is harvested with a machete64075dfMestre Quirino is a gray box in Tripo style until his model arrives54bb808The fallen trunk, humble chapel, household pieces and mestre Quirino arrive from Tripo66cacc1Build 8 delivers the current team credits on Windowsfaba1daThe backpack shows the 3D character wearing their equipment, as does the body in the valley7da9d38Games and updates validate external files before opening206b2b7Docs: The README presents the valley, event work and Tripo's contribution
Keep reading
Before and after
Five seconds
Building the valley drops from 29 to 5 seconds, with the world identical bit for bit. The flyover now skirts trees and houses from the sides, and the loading screen goes quiet.
2 in 3D 4,539 lines
04Oct · Sun
A lighter, clearer welcome
Language selection comes before the valley, the menu gains the altarpiece identity and the interface gains clearer controls.
39 in 3D 13,064 lines