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Myths' Valley

Log · Friday, October 2, 2026

Five seconds

Building the valley drops from 29 to 5 seconds, with the world identical bit for bit. The flyover now skirts trees and houses from the sides, and the loading screen goes quiet.

2 commits in 3D 4,539 lines added 24 files mood: finishing

How it went

Building the valley measured each candidate tree against every street, river, the coast and the trunks. With cell grids, only what's nearby is measured. The build dropped from about 29 to about 5 seconds, and a comparison of every vertex, trunk and collision proved the valley came out the same.

The menu flyover passed through treetops and roofs for 30% of the cycle. The path is now planned against the real triangles of both visual styles, always about 16 m above the ground, detouring to the sides with smooth curves.

Milestones of the day

  • Valley build 6x faster
  • A flyover that passes through nothing

Featured commits

  • The flyover skirts trees and houses from the sides, and the loading screen goes quiet
  • The valley builds in five seconds, not twenty-nine

Who worked: Ramon Santos.

2 commits

In the 3D game

  • f44f61cThe valley builds in five seconds, not twenty-nine
  • 5d1f50aThe flyover skirts trees and houses from the sides, and the loading screen goes quiet