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Myths' Valley

Log · Sunday, October 4, 2026

A lighter, clearer welcome

Language selection comes before the valley, the menu gains the altarpiece identity and the interface gains clearer controls.

39 commits in 3D 13,064 lines added 235 files mood: polish

How it went

Portuguese, English and Spanish are selected before loading the scenery. The opening and panels now use the game's visual identity frames and plaques.

Builds 7 and 8 record the presentation's evolution. The site also gains Spanish and Simplified Chinese, with the same pages and content.

Featured commits

  • Slots become cards with pencil and trash icons, each game keeps restore points, and the Hands slot belongs to gloves
  • Slot icons move to the right, and leather gloves equip the Hands slot on the body and preview model
  • The opening asks for the language before loading the valley
  • Language selection stands out in the center, and the cover becomes static
  • The brand is centered above language selection
  • The selection shows text in the language of the button under the mouse
  • The selection gains the home screen's frame and suggests the system language
  • The menu shares the SVG frame, and the entry identifies the build

Who worked: Matheus Ché, Ramon Santos and Renato Leal.

39 commits

In the 3D game

  • 5ccb4b1Docs: Credits record Miva's authorship and the generative voices
  • 32db057Slots become cards with pencil and trash icons, each game keeps restore points, and the Hands slot belongs to gloves
  • 8413ae7Integrates improvements to the river mouth and 3D valley
  • 70ffa94Slot icons move to the right, and leather gloves equip the Hands slot on the body and preview model
  • 1b493c7The opening asks for the language before loading the valley
  • 1ba4b70Language selection stands out in the center, and the cover becomes static
  • 8ea3b53The brand is centered above language selection
  • 8d58e03The selection shows text in the language of the button under the mouse
  • c660d03The selection gains the home screen's frame and suggests the system language
  • 895d317The menu shares the SVG frame, and the entry identifies the build
  • 10a64b0The selection highlight follows the text language
  • b5a92a2The selection keeps its size and marks the preview language
  • 1cb43afThe history summarizes changes without scrolling and hides background notes
  • 83591feVillagers gain entries with 3D models, and assets open through cards
  • 7bcd20bSoundtracks fade smoothly in and out during changes and loading
  • 6fdbe37The wheel switches hand items again, and zoom moves to Ctrl+wheel
  • efb0ba8Stamina and breath become separate measures again, and wattle-and-daub houses can again be entered on foot
  • 8167be9Temporary cursor study: five SVG proposals to test with the mouse
  • 6219838Cursor study, round 2: always click with the pointing hand, and use clean arrows
  • 24be440Language selection gains vertical space, and the footer notice is centered
  • 14c1b47The game opens fullscreen, F11 toggles it, and the mouse remains visible while loading the valley
  • c7a63cbSaving declares fullscreen a machine preference, outside the playthrough
  • 52db38bThe arrival becomes village requests: Pedro introduces the village through each resident's needs, and building projects happen through mutirões
  • 78d1a4bThe body gains three bars, and closing quests returns to the game
  • 938b0afSwimming preserves breath until stamina runs out, and the HUD gains navigation
  • 2bb1df4The player chooses the cursor in SETTINGS, from six arrow-and-hand sets
  • f3e5ec6The interface is smaller by default, with text and HUD sizes in SETTINGS
  • e9e7618project.godot follows the order in which the editor saves fullscreen
  • 4bc0893The FPS button returns to the top corner and follows HUD Size
  • 9780dcaCHARACTERS, history and language selection become clearer and more consistent
  • fae665dThe map flow test gate measures running on land, rather than swimming beside the pier
  • c911074The menu flyover keeps clear of trees again: the northern gap is clear, and the return route avoids the coconut palm
  • 06db449Docs: The history records what the October 4 integration fixed
  • a24cfeeImproves swimming, models and valley interfaces
  • 2b365efMODELS and SETTINGS fit the standard height, and the history recounts each day
  • 99f2406Keeps stationary swimming level with the water
  • a91dc35The crossing gains its own narration in segments and a new theme
  • 5a9b0aeThe editor LSP stops reporting NaN when connecting VS Code
  • ce63253The valley's fifteen buildings become an editable composition in Godot