Log · Sunday, October 4, 2026
A lighter, clearer welcome
Language selection comes before the valley, the menu gains the altarpiece identity and the interface gains clearer controls.
How it went
Portuguese, English and Spanish are selected before loading the scenery. The opening and panels now use the game's visual identity frames and plaques.
Builds 7 and 8 record the presentation's evolution. The site also gains Spanish and Simplified Chinese, with the same pages and content.
A lighter, clearer welcome
Portuguese, English and Spanish are selected before loading the scenery. The opening and panels now use the game's visual identity frames and plaques.
Builds 7 and 8 record the presentation's evolution. The site also gains Spanish and Simplified Chinese, with the same pages and content.
Featured commits
- Slots become cards with pencil and trash icons, each game keeps restore points, and the Hands slot belongs to gloves
- Slot icons move to the right, and leather gloves equip the Hands slot on the body and preview model
- The opening asks for the language before loading the valley
- Language selection stands out in the center, and the cover becomes static
- The brand is centered above language selection
- The selection shows text in the language of the button under the mouse
- The selection gains the home screen's frame and suggests the system language
- The menu shares the SVG frame, and the entry identifies the build
Who worked: Matheus Ché, Ramon Santos and Renato Leal.
39 commits
In the 3D game
5ccb4b1Docs: Credits record Miva's authorship and the generative voices32db057Slots become cards with pencil and trash icons, each game keeps restore points, and the Hands slot belongs to gloves8413ae7Integrates improvements to the river mouth and 3D valley70ffa94Slot icons move to the right, and leather gloves equip the Hands slot on the body and preview model1b493c7The opening asks for the language before loading the valley1ba4b70Language selection stands out in the center, and the cover becomes static8ea3b53The brand is centered above language selection8d58e03The selection shows text in the language of the button under the mousec660d03The selection gains the home screen's frame and suggests the system language895d317The menu shares the SVG frame, and the entry identifies the build10a64b0The selection highlight follows the text languageb5a92a2The selection keeps its size and marks the preview language1cb43afThe history summarizes changes without scrolling and hides background notes83591feVillagers gain entries with 3D models, and assets open through cards7bcd20bSoundtracks fade smoothly in and out during changes and loading6fdbe37The wheel switches hand items again, and zoom moves to Ctrl+wheelefb0ba8Stamina and breath become separate measures again, and wattle-and-daub houses can again be entered on foot8167be9Temporary cursor study: five SVG proposals to test with the mouse6219838Cursor study, round 2: always click with the pointing hand, and use clean arrows24be440Language selection gains vertical space, and the footer notice is centered14c1b47The game opens fullscreen, F11 toggles it, and the mouse remains visible while loading the valleyc7a63cbSaving declares fullscreen a machine preference, outside the playthrough52db38bThe arrival becomes village requests: Pedro introduces the village through each resident's needs, and building projects happen through mutirões78d1a4bThe body gains three bars, and closing quests returns to the game938b0afSwimming preserves breath until stamina runs out, and the HUD gains navigation2bb1df4The player chooses the cursor in SETTINGS, from six arrow-and-hand setsf3e5ec6The interface is smaller by default, with text and HUD sizes in SETTINGSe9e7618project.godot follows the order in which the editor saves fullscreen4bc0893The FPS button returns to the top corner and follows HUD Size9780dcaCHARACTERS, history and language selection become clearer and more consistentfae665dThe map flow test gate measures running on land, rather than swimming beside the pierc911074The menu flyover keeps clear of trees again: the northern gap is clear, and the return route avoids the coconut palm06db449Docs: The history records what the October 4 integration fixeda24cfeeImproves swimming, models and valley interfaces2b365efMODELS and SETTINGS fit the standard height, and the history recounts each day99f2406Keeps stationary swimming level with the watera91dc35The crossing gains its own narration in segments and a new theme5a9b0aeThe editor LSP stops reporting NaN when connecting VS Codece63253The valley's fifteen buildings become an editable composition in Godot
Keep reading
Before and after
The valley opens its doors
The first Windows build is exported, the flyover and a real playthrough are recorded on video, and the site begins showing the whole game: villagers, almanac, map, systems, soundtrack and this log.
41 in 3D 23,548 lines
05Oct · Mon
The valley gains paths and life
Arrival aboard the saveiro leads to the house, bridge, plateau and farm. New villagers and animals inhabit the valley, and Builds 9 and 9B close the performance improvements.
47 in 3D 122,349 lines