Log · Tuesday, October 6, 2026
Open houses and new voices
The houses open inside, the villagers speak with generated voices, the tide rises and falls and the great river can only be crossed by the bridge.
How it went
The Build 9B playtest left a list of requests, and the day was spent meeting it. Every dwelling, the chapels, the store and the farm manor now open inside, furnished for those who live there, and the manor gained a stone staircase up to the hall.
The fourteen villagers who used to only wave began to speak, with text in the four languages of the menu, and by the end of the day all had a generated voice in Portuguese, like Pedro. The fifteen new villagers also joined the social web, with faith, tastes, topics and lines of their own.
Open houses and new voices
The Build 9B playtest left a list of requests, and the day was spent meeting it. Every dwelling, the chapels, the store and the farm manor now open inside, furnished for those who live there, and the manor gained a stone staircase up to the hall.
The fourteen villagers who used to only wave began to speak, with text in the four languages of the menu, and by the end of the day all had a generated voice in Portuguese, like Pedro. The fifteen new villagers also joined the social web, with faith, tastes, topics and lines of their own.
The great river became deep, with a steep bank on the far side, and can only be crossed by the bridge, which now truly falls until the building project raises it. The tide is now on by default, the clock says whether the water is rising or ebbing, and each time of day gained its own music track.
Quests began to pay experience, the speech bubble lasts as long as it takes to read, and Pedro waits his turn to speak. In the woods, a figure and the Curupira's footprints cause scares that can be switched off in Settings.
E now acts on the well, bridge, lookout, cemetery and cart building projects. Conversations follow the person named by the quest; voices wait their turn, and Pedro no longer repeats his introduction.
The camera avoids entering the character at doorways or diving into the sea. The body crosses street, bridge and sand edges more smoothly, and villagers go around the moored saveiro.
Featured commits
- Breakable rocks become small and large rocks become scenery without E interaction; pickaxe, axe and sickle strikes gain sound, and harvest test gates wait in game seconds
- Villagers go around the moored saveiro instead of stepping onto its deck, and video-menu test gates request the 3D valley as their backdrop
- The valley’s voices wait their turn, Pedro stops introducing himself again, and the quest tool survives saving and a full backpack
- E acts on the well, bridge, lookout, cemetery and cart building projects, and conversations reach the person named by the quest step
- The valley stops running in slow motion below 20 frames per second
- The camera stops entering the character at doorways and diving into the sea, and the body stops catching on street, bridge and sand edges
- The jaguar kills anyone who does not run in two bites, the shark catches those who swim away, the goat walks instead of sliding, and animals stop stretching while still or paused
- The day's reserve is a separate meter again, and in the water the middle bar becomes the swimming breath
Who worked: Matheus Ché and Ramon Santos.
59 commits
In the 3D game
e88e348Breakable rocks become small and large rocks become scenery without E interaction; pickaxe, axe and sickle strikes gain sound, and harvest test gates wait in game secondsb9ec9bcVillagers go around the moored saveiro instead of stepping onto its deck, and video-menu test gates request the 3D valley as their backdrop341bbb3The valley’s voices wait their turn, Pedro stops introducing himself again, and the quest tool survives saving and a full backpack9328adfE acts on the well, bridge, lookout, cemetery and cart building projects, and conversations reach the person named by the quest step8fb257bThe valley stops running in slow motion below 20 frames per seconddcd7043The camera stops entering the character at doorways and diving into the sea, and the body stops catching on street, bridge and sand edgesf79f041The jaguar kills anyone who does not run in two bites, the shark catches those who swim away, the goat walks instead of sliding, and animals stop stretching while still or pausedb4df29cThe day's reserve is a separate meter again, and in the water the middle bar becomes the swimming breathc7a71feE at the well opens the well's building projects, and the arrival mutirão tells you the key625d9caThe great river becomes deep and gains a steep bank on the far side: nobody crosses except by the bridgea3fd407The top of the screen shows the quest's task, not the whole textdfa8582The villager no longer teleports along the long path when the camera turns1b026edThe yard campfire goes back to the right model, and the flame goes out by day9caaba6The notice for the first cordel says it is a collectible3472b27Every strike on stone and brushwood has a sound, and a falling tree makes one too0d8f976The new gates from October 6 get their .uid95c6499The ground around the gameleira becomes a plateau, and the shell mound settles on itcd86804Name plates and bubbles only up close, and whoever talks to the player cuts the greetingb1a1197The four-legged creature finishes its step before stoppingd117b6fPedro comes along when the player blacks out in the tutorial120f0beThe fifteen new villagers join the social web, with faith, tastes, topics and lines702710bEvery fence in the valley lies along the slope, with both ends on the groundd4416a0The flyover gates build the valley through the opening again671ba09No one climbs onto the church altar anymoreaed5c27The E prompt says who you are talking to8ed0c0dThe first dive into deep water warns that stopping means floating818ed35The player chooses which monitor the game opens on8b16a7eThe gates follow the decisions of October 6: five lines about the body, the fifteen in the web and the deep-water cardc387278The great river bridge really does fall, and the building project puts it back upcffeaa0The speech box wears the 3D valley's identityfd54ef1The clock is no longer trapped behind nested screens, and says why it stopped5017882The bubble lasts as long as it takes to read, and Pedro waits his turneba7746The footer notice becomes a box in the middle, above the hand bar6297ba9The speech bubble sits above the name plateb2c204fThe pole fences of the fields gain bodyfd1798fE on food eats it, and asks first when the recovery would be wastedcf671fbThe explanation of the bars darkens the screen and lights up the bar in turn9d7a6cbQuests pay XP, and the journal shows the reward in iconsc7328f1The tide comes switched on and truly rises and falls, each time of day gets its own music track, and the mallet, the sickle, the oyster, the branch and the doors start to make noise9bb1c75Only three name plates at a time, and the world popups glide with weight instead of sticking to the head: the bubble doesn't jump from corner to corner and long dialogue advances two lines at a time45f751aThe villager of a locked quest line says what to do first, E goes to whoever the quest says to look for, and a gate plays the 85 steps from disembarking to the farm with the player's controlscca7b39The fourteen villagers who used to only wave begin to speak, in the four languages of the menu, and the priest, the sexton, the devout woman, the merchant, the guard and Pedro get a generated voice in Portuguese46f2024Distant houses and trees become cheap boxes and canopies, without vanishing on the horizon, and the cemetery's twelve gravestones are aligned and settled on the groundf5c1522Every house in the valley opens inside, furnished for those who live there, and you climb the farm manor's stone staircase to a hall2e006edDeep in the woods a figure appears that closes the game if the player turns their back on it, and the Curupira's footprints drive the map and the quest arrow mad for a minuteef8a973Clicking goes around the houses and reaches the field's firewood; with the tide moving, the shark vanishes at low tide and the clock says whether the water is rising or ebbingb7f4599Docs: The history and the valley guide tell of the night of fixes after the Build 9B playtestae590b2The popup gate silences and sends away the villagers who are left outside the circlee7d98e5The creatures walk on code-driven legs, and nothing stretches74040bcThe J tabs get badges for building projects, breath, saveiro and cards1b9ca11Crossing the river on foot now counts as valid, and the fallen bridge looks whole from a distance2624473The long-path gate looks at the gameleira from a dry spot8080d0aWhoever falls into the great river comes back on the near bank, and the water flows to the sead68b403The invitation, and every paper that goes into the backpack, opens with Ed0d38b3The farm series gains the end of chapter 6: the call to the brave and the narrow doorfc1d043Pressing E repeatedly on a collectible costs only the strike that landsf4688d2The nine remaining villagers get a generated voice in Portuguese12a6b4dThe screen gates demand the clock be stopped for a reason, as issue #100 requires9ce1148The jaguar goal opens with two takedowns, and the hide taken to Dona Zefa pays for the patuá
Keep reading
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The valley gains paths and life
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