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Myths' Valley

Log · Wednesday, October 7, 2026

Favors, seasons and land to buy

Each villager gets a favor, the whole 2D quest list reaches the valley, the seasons change the woods and the land gains an owner and a price.

95 commits in 3D 25,734 lines added 363 files mood: deep dive

How it went

Fourteen villagers gained one favor each, which opens once they get to know the traveler. Four story arcs link the villagers to one another — the uncle's tablecloth, the stone behind the altar, the lettered wood and the light on the water — and nine bridges link them to the action quests.

The 2D quest list became complete in the valley: the second tutorial arrived, with the orchard, the chicken coop and a day of field work arranged with Cosme, and chapter 7, in which Pedro faces the Matinta Pereira. The quest chains went from 23 to 52, and the steps from 88 to 154.

Featured commits

  • Jev tester
  • The team's gates follow the October 6 slices: 23 quest lines, 88 steps, and the field fence as an exception to the walk test
  • The game gets an automatic tester that explores actions and records the playthrough
  • The language test covers all the chains and the valley's resources
  • The whole 2D quest list enters the valley: the yard's second tutorial and chapter 7, the Flight
  • Villagers receive confirmed gifts and the game keeps the chosen language
  • Notices expire and the backpack tucks away the world's interfaces
  • Names yield to interaction and respect dialogue and obstacles

Who worked: Matheus Ché and Ramon Santos.

95 commits

In the 3D game

  • 2446d1aJev tester
  • bf2c0b1The team's gates follow the October 6 slices: 23 quest lines, 88 steps, and the field fence as an exception to the walk test
  • b94b4b7The game gets an automatic tester that explores actions and records the playthrough
  • 957c182The language test covers all the chains and the valley's resources
  • 0388fdeDocs: The new art follows the Tripo direction and preserves the procedural legacy
  • 2890e4fThe whole 2D quest list enters the valley: the yard's second tutorial and chapter 7, the Flight
  • 7683910Villagers receive confirmed gifts and the game keeps the chosen language
  • e5b539cNotices expire and the backpack tucks away the world's interfaces
  • be59310Names yield to interaction and respect dialogue and obstacles
  • d4973c4The achievement takes up one card and the guidance tucks away when the player arrives
  • 6796446E separates the requirement from the target and the bar identifies the item on mouse-over
  • 852a420Pedro waits for the scene to be ready and the loading screen to leave
  • 8e66ba3Interior walls get an aged lime texture
  • c809d36The clock shrinks and the resources sit on the right with icons
  • c1c1d61The tester recognizes thresholds, closes the map and records the routes
  • e570433The keys of the shortcuts and of the hand get contrast plates
  • ea26186The backpack respects the chosen key and Game lets you switch slots
  • 3aa2f79Audio transitions have their volume and mute checked during the fade
  • ee0b16aThe video lobby recovers the Map and loads the scenery when requested
  • 7f6d068Caramelo barks on approach and the patrol keeps the animals out of the houses
  • 5443d65The decorative rod no longer passes through the characters on the pier
  • 9fd5a2fThe devout woman walks with a stabilized root and follows the terrain
  • 73f617eFarming guides the next gesture and marks each completed stage
  • b0e62caThe swimmer returns to the valley after falling next to the bridge
  • 1a7f185The field keeps a free entrance next to the street
  • 109ef14Villagers acknowledge friendship in conversations
  • 8a5ed08The traveler chooses their name before the crossing
  • 97d3467The quest finds wood after the fallen trunks
  • 358b09bThe hoe prepares the soil at the moment of contact
  • f42d191The seasons change the woods and the atmosphere of the valley
  • 1449292The spoils stay on the ground until picked up
  • 7a1e175The marker looks for materials in compound requests
  • 32560a5The skill tree grows and follows the mouse
  • b3aeac5The gathering target stays during the approach
  • fd333deThe village appears in small groups during the arrival
  • 2b0c2cfThe places contract declares the dynamic targets and flags their omissions
  • 102ee46The arrival keeps the HUD readable during Pedro's speech
  • a1d9ee3Docs: the guides describe the current game and distinguish the pending delivery
  • b89325cThe conversation finds the villager in the interaction's current frame
  • 501793bDocs: The web keeps the existing symbols and its origin is made explicit
  • c674684Pedro's and Cosme's lessons get a check in the valley
  • 86f98a5Pedro's script gets a check of introductions and continuity
  • ea2634cThe material search takes into account the traveler's skill and tool
  • 56ececcThe traveler's newly opened house no longer hangs clothes in the yard
  • 920f0d5The player chooses support cards and active talents on a rebindable key
  • ed69b41The tester plans materials and works around trips without an approach
  • 96303f9The tester saves checkpoints through the menu and lightens the captures
  • 6a5ba2dThe camera follows the path and the route respects the base of the coconut palms
  • 299a1f0Interfaces get independent sizes and keep their space
  • eb5644aOctober 7 playtest, slices 1 and 2: harvesting asks for the hoe again, E eats what is in hand, the celebration only at the end of the quest, the bridge quest opens by itself, and the arrival gains a track, sand and landmarks
  • f7e3a53The panel shows the ingredients beside each recipe
  • 40ccc05The tester rests in the bed and waits for the invitation day
  • e1bcad3The tester leaves through the door before following Pedro
  • 54a17bbThe store's ledger collects Tonho's real debt
  • 67c399eThe conversation reserves its space and highlights the interface that Pedro explains
  • 2b4b660The catalog applies the season even before the autoloads load
  • 5699c62Docs: The graves go through a review of position and circulation
  • 19c8ca1The house marker points at the door and Pedro leaves the passage free
  • 5e75c41Pedro crosses the deck without losing the road to the farm
  • 1248b8eThe fences keep their corners and join the plot's boundaries
  • 60f24feOctober 7 playtest, fixes to the second slice: Tonho only goes back to his routine with no one watching, the bridge is only announced with Pedro beside you, and the track and the sand do not reserve ground
  • 09f17e7October 7 playtest, third slice: the speech box, the backpack and the dawn card drawn on the valley's screen, and the backpack in the menus' identity
  • a451749The field fences enter the valley's physical circulation
  • 359a057The tester reaches the courtyard following the bridge along the floor
  • c19217eDocs: confirms the start through the menu and the tester's stop
  • 9240f0eOctober 7 playtest, fourth slice: the big bridge returns to the village, and the field fences become real fences — straight from corner to corner, upright, with a body the jump can't clear
  • ca870ecThe path respects the threshold and the slope of the trunks
  • a9dbd9eOctober 7 playtest, fifth slice: the campfire asks for firewood every three dishes, forty loose stones scattered across the valley, and the big stones become targets for days with a steel pickaxe and a talent
  • 67837d4October 7 playtest, sixth slice: Pedro narrates, in his voice, the wrap-up of the arrival after the invitation is read
  • 053f6c6Follows the scale of the controls, supports and frames
  • 8813626The creatures follow the ground without galloping during the walk
  • 3148cb7Steers the routes away from the railing wood and frees circulation
  • c022e0fThe lobby screens follow their own size settings
  • 69452ebThe cordel paper follows its individual size setting
  • e498823The audit confirms the quests at the valley's present anchors
  • 8029e68The plot preview is proven in the editor and without duplication in the game
  • 0611ca8Talents reach the stride, the firewood and the view from above
  • 7a09448Settles the low vegetation onto the relief and smooths the green ground
  • 365b2b2The sand also fades out over the seabed
  • 44aa191Zefa's land and the plateau can now be bought and owned
  • 0c45eefThe villagers' introduction respects the saveiro day
  • fb66686Fixes from the October 7 test suite: the "gather stones" arrow no longer points to the big stone for anyone with the iron pickaxe, and the pieces' LOD-cut gate ignores the model that the cut freed
  • b8c3261The gallery gains visual proof and the LOD records the measured resolution
  • 5297660Releasing the full cast remains valid when the visits are updated
  • 938fee1The villagers' side quests, phases 0 and 1: fourteen favors, one for each villager in the village, locked by affinity and hooked up through a data table
  • 2237129The villagers' side quests, phase 2: the four story arcs — the uncle's tablecloth, the stone behind the altar, the lettered wood and the light on the water
  • 65eac78The villagers' side quests, phase 3: nine bridges between villagers and action quests, with the hour in the visiting step
  • d60d48fThe field fences, second pass, from the game photos: every end touches another span, nothing is dropped by the plants' reserve rule, the corners close and the boundary closes in a T
  • 9a93a18Pedro leads along the road and over the bridge, and goes back for whoever stayed behind
  • bba0fe8A completed task can be seen and heard: pulse, strike-through and seal on the quest board
  • ec431b0Villagers walk with clearance from walls and trees, and turn calmly
  • 4913300Pedro goes back for whoever stayed behind without jerking, and the arrival measures that along the route line
  • 5f3e278The clearance gate starts from where the villager is and says where they brushed
  • e74c73aThe wide mesh gives the map and the region back on exit
  • 2c17f43The valley's scenes from the data: the engine leads, the camera shows, the player watches