Log · Wednesday, October 7, 2026
Favors, seasons and land to buy
Each villager gets a favor, the whole 2D quest list reaches the valley, the seasons change the woods and the land gains an owner and a price.
How it went
Fourteen villagers gained one favor each, which opens once they get to know the traveler. Four story arcs link the villagers to one another — the uncle's tablecloth, the stone behind the altar, the lettered wood and the light on the water — and nine bridges link them to the action quests.
The 2D quest list became complete in the valley: the second tutorial arrived, with the orchard, the chicken coop and a day of field work arranged with Cosme, and chapter 7, in which Pedro faces the Matinta Pereira. The quest chains went from 23 to 52, and the steps from 88 to 154.
Favors, seasons and land to buy
Fourteen villagers gained one favor each, which opens once they get to know the traveler. Four story arcs link the villagers to one another — the uncle's tablecloth, the stone behind the altar, the lettered wood and the light on the water — and nine bridges link them to the action quests.
The 2D quest list became complete in the valley: the second tutorial arrived, with the orchard, the chicken coop and a day of field work arranged with Cosme, and chapter 7, in which Pedro faces the Matinta Pereira. The quest chains went from 23 to 52, and the steps from 88 to 154.
The seasons began to change the woods and the atmosphere of the valley, and Dona Zefa's land and Seu Benedito's plateau can be bought, with the boundary drawn on the map. The traveler chooses their own name before the crossing, and gifts to the villagers ask for confirmation.
The automatic player was also born: it opens the game, follows the story and records every step of the playthrough, so the game can test itself.
Featured commits
- Jev tester
- The team's gates follow the October 6 slices: 23 quest lines, 88 steps, and the field fence as an exception to the walk test
- The game gets an automatic tester that explores actions and records the playthrough
- The language test covers all the chains and the valley's resources
- The whole 2D quest list enters the valley: the yard's second tutorial and chapter 7, the Flight
- Villagers receive confirmed gifts and the game keeps the chosen language
- Notices expire and the backpack tucks away the world's interfaces
- Names yield to interaction and respect dialogue and obstacles
Who worked: Matheus Ché and Ramon Santos.
95 commits
In the 3D game
2446d1aJev testerbf2c0b1The team's gates follow the October 6 slices: 23 quest lines, 88 steps, and the field fence as an exception to the walk testb94b4b7The game gets an automatic tester that explores actions and records the playthrough957c182The language test covers all the chains and the valley's resources0388fdeDocs: The new art follows the Tripo direction and preserves the procedural legacy2890e4fThe whole 2D quest list enters the valley: the yard's second tutorial and chapter 7, the Flight7683910Villagers receive confirmed gifts and the game keeps the chosen languagee5b539cNotices expire and the backpack tucks away the world's interfacesbe59310Names yield to interaction and respect dialogue and obstaclesd4973c4The achievement takes up one card and the guidance tucks away when the player arrives6796446E separates the requirement from the target and the bar identifies the item on mouse-over852a420Pedro waits for the scene to be ready and the loading screen to leave8e66ba3Interior walls get an aged lime texturec809d36The clock shrinks and the resources sit on the right with iconsc1c1d61The tester recognizes thresholds, closes the map and records the routese570433The keys of the shortcuts and of the hand get contrast platesea26186The backpack respects the chosen key and Game lets you switch slots3aa2f79Audio transitions have their volume and mute checked during the fadeee0b16aThe video lobby recovers the Map and loads the scenery when requested7f6d068Caramelo barks on approach and the patrol keeps the animals out of the houses5443d65The decorative rod no longer passes through the characters on the pier9fd5a2fThe devout woman walks with a stabilized root and follows the terrain73f617eFarming guides the next gesture and marks each completed stageb0e62caThe swimmer returns to the valley after falling next to the bridge1a7f185The field keeps a free entrance next to the street109ef14Villagers acknowledge friendship in conversations8a5ed08The traveler chooses their name before the crossing97d3467The quest finds wood after the fallen trunks358b09bThe hoe prepares the soil at the moment of contactf42d191The seasons change the woods and the atmosphere of the valley1449292The spoils stay on the ground until picked up7a1e175The marker looks for materials in compound requests32560a5The skill tree grows and follows the mouseb3aeac5The gathering target stays during the approachfd333deThe village appears in small groups during the arrival2b0c2cfThe places contract declares the dynamic targets and flags their omissions102ee46The arrival keeps the HUD readable during Pedro's speecha1d9ee3Docs: the guides describe the current game and distinguish the pending deliveryb89325cThe conversation finds the villager in the interaction's current frame501793bDocs: The web keeps the existing symbols and its origin is made explicitc674684Pedro's and Cosme's lessons get a check in the valley86f98a5Pedro's script gets a check of introductions and continuityea2634cThe material search takes into account the traveler's skill and tool56ececcThe traveler's newly opened house no longer hangs clothes in the yard920f0d5The player chooses support cards and active talents on a rebindable keyed69b41The tester plans materials and works around trips without an approach96303f9The tester saves checkpoints through the menu and lightens the captures6a5ba2dThe camera follows the path and the route respects the base of the coconut palms299a1f0Interfaces get independent sizes and keep their spaceeb5644aOctober 7 playtest, slices 1 and 2: harvesting asks for the hoe again, E eats what is in hand, the celebration only at the end of the quest, the bridge quest opens by itself, and the arrival gains a track, sand and landmarksf7e3a53The panel shows the ingredients beside each recipe40ccc05The tester rests in the bed and waits for the invitation daye1bcad3The tester leaves through the door before following Pedro54a17bbThe store's ledger collects Tonho's real debt67c399eThe conversation reserves its space and highlights the interface that Pedro explains2b4b660The catalog applies the season even before the autoloads load5699c62Docs: The graves go through a review of position and circulation19c8ca1The house marker points at the door and Pedro leaves the passage free5e75c41Pedro crosses the deck without losing the road to the farm1248b8eThe fences keep their corners and join the plot's boundaries60f24feOctober 7 playtest, fixes to the second slice: Tonho only goes back to his routine with no one watching, the bridge is only announced with Pedro beside you, and the track and the sand do not reserve ground09f17e7October 7 playtest, third slice: the speech box, the backpack and the dawn card drawn on the valley's screen, and the backpack in the menus' identitya451749The field fences enter the valley's physical circulation359a057The tester reaches the courtyard following the bridge along the floorc19217eDocs: confirms the start through the menu and the tester's stop9240f0eOctober 7 playtest, fourth slice: the big bridge returns to the village, and the field fences become real fences — straight from corner to corner, upright, with a body the jump can't clearca870ecThe path respects the threshold and the slope of the trunksa9dbd9eOctober 7 playtest, fifth slice: the campfire asks for firewood every three dishes, forty loose stones scattered across the valley, and the big stones become targets for days with a steel pickaxe and a talent67837d4October 7 playtest, sixth slice: Pedro narrates, in his voice, the wrap-up of the arrival after the invitation is read053f6c6Follows the scale of the controls, supports and frames8813626The creatures follow the ground without galloping during the walk3148cb7Steers the routes away from the railing wood and frees circulationc022e0fThe lobby screens follow their own size settings69452ebThe cordel paper follows its individual size settinge498823The audit confirms the quests at the valley's present anchors8029e68The plot preview is proven in the editor and without duplication in the game0611ca8Talents reach the stride, the firewood and the view from above7a09448Settles the low vegetation onto the relief and smooths the green ground365b2b2The sand also fades out over the seabed44aa191Zefa's land and the plateau can now be bought and owned0c45eefThe villagers' introduction respects the saveiro dayfb66686Fixes from the October 7 test suite: the "gather stones" arrow no longer points to the big stone for anyone with the iron pickaxe, and the pieces' LOD-cut gate ignores the model that the cut freedb8c3261The gallery gains visual proof and the LOD records the measured resolution5297660Releasing the full cast remains valid when the visits are updated938fee1The villagers' side quests, phases 0 and 1: fourteen favors, one for each villager in the village, locked by affinity and hooked up through a data table2237129The villagers' side quests, phase 2: the four story arcs — the uncle's tablecloth, the stone behind the altar, the lettered wood and the light on the water65eac78The villagers' side quests, phase 3: nine bridges between villagers and action quests, with the hour in the visiting stepd60d48fThe field fences, second pass, from the game photos: every end touches another span, nothing is dropped by the plants' reserve rule, the corners close and the boundary closes in a T9a93a18Pedro leads along the road and over the bridge, and goes back for whoever stayed behindbba0fe8A completed task can be seen and heard: pulse, strike-through and seal on the quest boardec431b0Villagers walk with clearance from walls and trees, and turn calmly4913300Pedro goes back for whoever stayed behind without jerking, and the arrival measures that along the route line5f3e278The clearance gate starts from where the villager is and says where they brushede74c73aThe wide mesh gives the map and the region back on exit2c17f43The valley's scenes from the data: the engine leads, the camera shows, the player watches
Keep reading
Before and after
Open houses and new voices
The houses open inside, the villagers speak with generated voices, the tide rises and falls and the great river can only be crossed by the bridge.
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08Oct · Thu
The valley gains voice and clarity
Pedro, the traveler and the villagers' hints gain generated voices, the interface becomes leaner and the ground loses its straight corners.
109 in 3D 34,057 lines