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Myths' Valley

Log · Thursday, October 8, 2026

The valley gains voice and clarity

Pedro, the traveler and the villagers' hints gain generated voices, the interface becomes leaner and the ground loses its straight corners.

109 commits in 3D 34,057 lines added 404 files mood: polish

How it went

There were 67 generated lines in one day: the villagers' hints, each in the voice of whoever says it, Pedro's attention and guidance lines, and the lines of the traveler, who gained a voice created just for them. A villager who finds the lost player comes over, points the way and goes back to their routine.

The interface became leaner: the clock gained two columns, the quest panel and the hand bar start out smaller, and an arrow circles the player, pointing at the target. Settings gained the Interface tab, with help on every field, and the name plates stopped covering faces.

Featured commits

  • The × on the language screen is a little more visible at rest
  • The menu button that opens the automatic tester is now called Test
  • Quest steps get filled and hollow circle markers drawn by the game's font
  • The step summary counts the material: the delivery says how much, the building project reports what the backpack holds
  • The arrival gate measures the summary without the count at the end
  • The journal reward reads horizontally
  • You don't swim on top of the bridge: swimming requires water above the feet
  • Pedro only introduces himself at the first meeting

Who worked: Matheus Ché and Ramon Santos.

109 commits

In the 3D game

  • b1be3b8The × on the language screen is a little more visible at rest
  • 86c7d1dThe menu button that opens the automatic tester is now called Test
  • 185caa5Quest steps get filled and hollow circle markers drawn by the game's font
  • 13d1349The step summary counts the material: the delivery says how much, the building project reports what the backpack holds
  • 820f73eThe arrival gate measures the summary without the count at the end
  • 289af05The journal reward reads horizontally
  • 47cf754You don't swim on top of the bridge: swimming requires water above the feet
  • 04b999bPedro only introduces himself at the first meeting
  • 694d21aThe bridge's firewood is not the cemetery's, and the thick tree yields more
  • d4fc3daThe Save button of the Models panel is only active when there is a pending change
  • af6cfefThe quest in plain sight: the "!" over the head of whoever has a quest line to open, and the acceptance screen
  • f78e671The scene does not switch off E's focus, and the acceptance screen closes only with Esc
  • e7d25d8Every Settings field gets a "?" help, and "Steps in the water" becomes a choice with a ↺ that plays the preview when switching
  • 2321f7aWhoever sleeps, faints or falls wakes up standing still, without the running, swimming or strike of before
  • e142bc6The Models panel's card grid fills the modal, with more columns and rows per page
  • 29ad6acThe valley gets the Fullscreen button in the shortcuts column, just like the menu's
  • e933079Flocks of birds no longer pop in and out near the church: the distance is now measured from the yard and the cut only comes after the fade
  • c9731c7The key plate of the side shortcuts sits to the right of the button, vertically centered
  • 88e554bThe game's Changelog now reaches October 7, with the short days grouped into a single entry
  • eca60f9The player's marker on the minimap becomes a larger arrow, with a dark outline and a halo
  • 0127d01Settings' volume reset buttons move up to the header, next to the ×, and the active tab has a single frame
  • 72992cbThe three clotheslines in the yards are now measured by height and return to the traveler's scale, with the stakes at 1.9 u instead of 3.5 u
  • 229e8d3The traveler turns toward the heading at a limited speed and only walks when the body is facing, without sliding sideways
  • 20edcadThe oil palms of the oil-palm grove get their own ground of leaf litter and straw under the fronds, with a ragged edge, and grass between their bases
  • 0f4e890Fixes the pause menu test for the HUD column with 11 buttons.
  • 0afe692The automatic tester leaves the player's clock alone and records in the report when the day stops for no reason
  • fb73428The trunks of the ipê, the pitangueira and eight more trees get both faces back and no longer look hollow
  • 73fe5f4Whoever the quest sends you to find stops, turns and pays attention to the player who comes near, and Pedro utters a short line
  • 40c2d9cThe quest panel starts out smaller, with the objective in a smaller font and the "N of M" counter on the right edge.
  • 838db22The hand bar (1 to 0) starts out smaller, at 80%, and Settings' ↺ goes back to that size.
  • 682af72The tester leaves through the door before going to any target outside the room and stops following Pedro when the tutorial ends
  • 709ac15Docs: the yards' clothesline is recorded as still without a visual check in the Models gallery
  • b137430Going back from a model's entry lands on the right page of the cards, counted with the filter visible
  • c0d9f10Flocks of birds only reappear and only vanish for good outside the birds' fade, and no bird enters opaque near the church
  • a36d8afThe tester's session opens in the language the player chose, with its panel also in Chinese
  • 57939b2The dog walks on four paws: the clip's shoulder and neck stay firm, the front paws alternate and the body follows the ramp
  • 4be949eWhen you click Test, the menu closes when the tester window opens and comes back when the session ends
  • a939bceThe interface's default font gets a little smaller and Settings shows more items per column
  • 1d42708Fixes the quest panel that still left an empty strip below the objective
  • 2a38759The tool strike only lands when touching and facing the target, E from afar walks up to it, and the firewood pile and the fallen trunk are in scale with the traveler
  • 0f0f0cdPedro comments on the guidance in ten situations: when the player falls behind, stops too much, swims, runs out of stamina, blocks the way, picks up the fish, goes the wrong way, reaches Dona Candinha, sees the day turn or talks to another villager
  • bdd39c6Tree collision is audited species by species against the modeled trunk, and a gate guards the catalog
  • ea1d147Settings gains the Interface tab, the tabs become icons with a tooltip and "Valley sounds" is now called "Sounds"
  • 5c69199The village ground loses its straight corners and the little steps between earth, pasture, sand and canopy: the map is painted undersampled, the ramp of anything wide goes to 4 u, canopies become round patches and the shader bends the edges
  • a8f1b18The Test button opens a modal with the deterministic player, Jev and GPT in tiers, and the session panel shows who decided and how much is left to finish the game
  • d96931dThe clock at the top gains two columns and the height of the bars, and the time click moves from the right column to it
  • e68aa22House collision follows the visible wall, with the whole facade beside the solid door, and the tester records the traveler inside a mesh
  • 239203aThe automatic test panel takes on the HUD's look, with the action in words, Stop with the key on a plate, and out of the way of LOADING
  • 5a83a83The tester understands "Put it in hand: Axe" and puts the right tool in hand, bringing it from the backpack when needed
  • 400abf5The E prompt gets the large key plate at the height of the two lines, the target in gold in the title font and the requirement in white in the reading sans
  • 4c7162cThe E prompt, which owns the spot, also respects the HUD panels: it drops below the bars, snaps alongside or disappears
  • 4574320The quest arrow orbits the player on screen, dodging the HUD panels, instead of sticking to the edge
  • 2079fd9The ingá tree no longer arrives perched on a slab of earth with marked edges
  • 8137aa7The automatic test panel shrinks along with its content, without leaving an empty strip below
  • 3d0dc99F7 takes the tester off the wheel and gives it back, and the report counts each stretch in which the human played
  • 591695bIn the test session the camera avoids posts, trunks, walls and trees so the traveler doesn't vanish from the screen
  • 9b3966eInside the inherited house the sun casts shadows only as far as the overhead camera reaches, and crossing the door no longer sweeps the shell of every house in the valley
  • 5e9ac7aThe traveler comments out loud, without a bubble, on ten situations and on going to sleep and waking up: steps off the saveiro, runs until tired, enters the sea, enters the house, sees the night fall, fills the backpack, strikes without a tool, harvests, sees the rain arrive and comes close to the dark
  • 970f4bcEvery valley modal tucks away the valley interface, and the reading texts move to the HUD's sans, with Faith in gold subtitles and the key footer in plates
  • 64d6d5bThe quest Journal fits without scrolling: the tab column disappears when there is only one, Pedro's line comes as a summary in the reading font and the Follow button is always in view
  • 889af8fAnyone who is lost gets a visit from a villager who knows the subject: they come to the player, point the way, give a short hint and go back to their routine, and Settings gains "Resident hints" (On, Few, Off)
  • 40d0715The panel's reading texts (save status, empty card and key lines) go back to the legible sans, and only the group titles stay in gilded Cinzel
  • a4e78bbThe land boundaries on the map become organic dashed outlines in sepia, with an ownership or for-sale caption that stays clear of "You" and the markers, and other people's land only shows up close
  • 276e040The traveler's going-to-sleep line when lying down in bed actually plays, the firewood-and-axe hint reaches whoever is tired or at night, and the _achar_morador comment goes back to its place
  • 46e5cd1testar.ps1 runs by batch since the last green, ignores comments and formatting, and builds the closures in seconds
  • 287d225The machine's last green now actually serves as the base for testar.ps1
  • 2b1e28dThe lines document: all the lines tagged, and the timeline analysis
  • 93bac73The lines that needed code: réis at delivery, the offering narrated, the scoldings in the three languages
  • cb8c4dcThe house animals gate compiles again: the flocks' loop uses another name and doesn't repeat the variable of Pedro's flock
  • 5a33c91The corrected lines, first round: the night crossing and Pedro's lessons
  • 10b6e85The corrected lines, second round: Cosme stays, Tonho's account gets paid, and the 2D quest lines in the three languages
  • 1426f06The corrected lines, third round: the favors in the first person and the villagers' arcs
  • b22cb85The corrected lines, fourth round: the farm and the Flight count the player in
  • 226c9c9The corrected lines, fifth round: the conversations that aged or arrived ahead of time
  • 60d542aThe lines document after the corrections: the status of each, the decisions and the audio to regenerate
  • 4ee96d1The automatic test panel starts out as tall as its content, and the session test compiles and checks the panel
  • 7347c69The collision of the houses' facade follows the outer face column by column, and doesn't cross the camera
  • ca9ca8aE from afar reaches the target's face even when the grid ends far from it, and loose stones move away from the big rocks
  • 2355678The gate for waking up still checks the run clip before the player's physics process brings the idle one back
  • 02d8958The map gate gives the traveler time for the U-turn before measuring the walk
  • 9143401The gates for the lines of Pedro, the traveler and the villager hints now wait for the floor to be free, and the traveler's comment stops looking like a trigger
  • d818dd3Three gates compile again: the journal and E prompt ones load the script that uses autoload inside _run, and the key plate types the corner rectangle
  • 3b4b8a7The session test checks the F7 button in the tester's new panel and finds Stop among the visible buttons
  • 7d152b8The Models panel's card grid reassembles when the column is laid out, and a page that doesn't fill the grid divides the height by the rows it uses
  • 9c7f2e5The E plate no longer grows endlessly: the letter lives in a core with no minimum size, and the gate shows the prompt every frame, like the game
  • 8001e5eSix Mixamo clips come in retargeted to the skeletons of Pedro, the fisherman and the devout woman, with the animation inventory of each character
  • c631e06Pedro practices capoeira at his post when the player is far away and points the way in the guidance; the fisherman fishes with a rod and the devout woman prays on her knees
  • 6a9b3d6The Models entry shows each villager's animations, with the Mixamo badge and the preview playing the clip, and the site gets the Mixamo section
  • a574191Pedro, the traveler and the villagers who give hints now speak aloud: 67 lines generated in Portuguese, and the traveler swaps the provisional Josh for Matheus
  • 34b37e7The name plate yields to the E prompt without tolerance, and the popup and idle-creature gates release the cast before measuring
  • 1bd123eTwenty gates for the conversation, the quest lines, the house fronts and the arrival pass again: they wait for the villager's line to finish, release the whole village and follow Tonho's ledger, the wattle-and-daub lime and the step with a talent
  • 1197a81The automatic tester opens again, leaves the house through the door on waking and confirms the session's language, and the game translates the clock's time of day
  • f1fa62eThe name plate rises so as not to cover anyone's face and fades when it passes in front of whoever is closer
  • 4c4f369Chinese gets a declared fallback font and the modals close the typography roles: the quantity in the strip reads in sans, the "given by" is emphasis
  • 044cbbaThe 17 longest lines get a handwritten summary in the Journal, and the Village entry now fits without scrolling
  • f6b0bb6The tree blocks the body at the chest and lets the canopy through, and #150 is closed
  • e7ed416Villagers turn toward their heading like the traveler, without skating sideways or spinning from one frame to the next
  • 34f1967Docs: the closed trunks are checked up close through a window, and the ingá tree check finds what is missing in #141
  • 94fce8bDocs: Caramelo walks, runs and stops on four paws in the visual pass, and the new quadruped gates pass
  • 67f0ea0The ground and the beach lose their straight-edged rectangles and the river mouth opens into the sea without the pale sand slab: the noise hash stops using sine and the mouth's sand breaks up into patches
  • 6c53ef5Peacocks and house animals stop popping in and out opaque on the church road: a new gate measures opacity frame by frame and the village presentation now measures from the camera
  • 1f66914The three clotheslines are checked next to the traveler, and the oil-palm grove, photographed from above in the four seasons, wraps up with the leaf-litter ground under the fronds
  • 2342b52The name plate also measures the face of those who don't declare a height, and the villagers' entry keeps the lines in the same place with or without Mixamo
  • 7c991deThe traveler gets a voice of their own, created for them, for the nineteen lines and for falling asleep and waking
  • e64131aDocs: the traveler's own voice is approved by ear
  • 07152deThe field entrance is once again only its own span, and the fence doesn't hide the path to the cemetery
  • 6e4f105The villagers' wide mesh is baked without pruning the railings, and the trough enters as an obstacle
  • d60cd80The notice that Pedro came back to fetch you drops below his bubble instead of vanishing
  • a0fc2d0The cemetery enclosure gets a summary in the Journal, and the Tonho and in-plain-sight-quest gates wait for the valley