Skip to content
Loading page…
Myths' Valley

Log · Monday, October 5, 2026

The valley gains paths and life

Arrival aboard the saveiro leads to the house, bridge, plateau and farm. New villagers and animals inhabit the valley, and Builds 9 and 9B close the performance improvements.

47 commits in 3D 122,349 lines added 763 files mood: polish

How it went

Pedro leads the arrival from the saveiro. The first fire uses dry branches; the axe comes during the bridge journey. The building site, plateau, boulder and farm trip become part of the 3D campaign.

Villagers have journeys, yards and houses; the valley gains new animals, schools of fish, sky and ground. Health, stamina and breath are separate, and action costs can be adjusted under Effort.

Featured commits

  • Villagers with quests speak only the quest, and greeting bubbles stay short
  • Applies progressive damage when breath runs out
  • The editor gains the Godot MCP bridge: AI reads and edits scenes and scripts with the project open
  • Houses gain bare-earth yards, visible foundations and editable objects in the valley composition
  • Opening and closing the J panel no longer stops the clock, and × returns to the valley
  • The campfire becomes solid, and the workshop bench gains a model, a body and E interaction
  • The player's house starts with the basics, building projects add the rest, and no furniture blocks the doorway
  • Casa de taipa regains its name in the composition, and the test gate accepts the house's authored children

Who worked: Matheus Ché, Ramon Santos and Renato Leal.

47 commits

In the 3D game

  • 89cee91Docs: The 2D game's quests, in order, become the migration's foundation
  • 43e8eabVillagers with quests speak only the quest, and greeting bubbles stay short
  • 9bcd225Applies progressive damage when breath runs out
  • 00264f0The editor gains the Godot MCP bridge: AI reads and edits scenes and scripts with the project open
  • 702e1fbHouses gain bare-earth yards, visible foundations and editable objects in the valley composition
  • 3184f7fOpening and closing the J panel no longer stops the clock, and × returns to the valley
  • 07f41acThe campfire becomes solid, and the workshop bench gains a model, a body and E interaction
  • 7cf59c1The player's house starts with the basics, building projects add the rest, and no furniture blocks the doorway
  • 3ba78c1Docs: The guide and history describe the clock, campfire, workbench and house on October 5
  • 3691cb7Casa de taipa regains its name in the composition, and the test gate accepts the house's authored children
  • dbff29aThe exported game and test gates stop communicating with MCP: only the game run through the editor responds
  • b2686b6The valley test suite runs only the gates reached by a change, in parallel, and remembers what has passed
  • 1943988Adjusts the HUD and tool impacts
  • ed5ae2eThe test suite runs again in Windows PowerShell 5.1, with spaces in the path and a modified file
  • 16e0908Docs: Godot MCP gains a guide, covering the editor and command-line servers
  • 40c677bThe game starts aboard the saveiro, and Pedro leads the arrival to the house
  • 8727f1cE talks to villagers, as Pedro teaches, and every completed quest darkens the screen and celebrates
  • 65ed375Achievement test gates: the notebook declares what is excluded from the save, and shadows are measured in seconds
  • e6ebdc9The 2D tasks that need no new place reach the valley: weapons, crafts, capoeira, the peccary goal, the notebook and the first meal
  • 060a17dThe great river bridge: the 2D quest line reaches the valley, with the bridge fenced off until construction
  • c3c07d5Mungunzá relief: anyone who runs out of stamina during bridge construction receives Pedro's mother's pot
  • 1b19ffdThe building site reaches the field and comes before the lookout, as in 2D
  • f069b6dThe church gains the full entrance ramp, like the house: Pedro enters from any side
  • 8dd9be8Seu Benedito's plateau: high ground beyond Dona Zefa's, facing the great river
  • ef77af1The boulder and the goat: the rocky ridge between the house and plateau, with its ramp blocked
  • 339b3a2The farm journey: across the great river, the low gate from chapter 6 and the day Pedro comes to fetch you
  • c7a7fd0Narration advances with the interaction key from the table, rather than a hardcoded E
  • ce20572Villagers, animals, fish, houses and night flora arrive from Tripo, and ground textures from OpenAI
  • 80eb70bThe valley comes alive: a real sky and ground, planted woods and yards, villagers' schedules, animals, shoals and a camera without jumps
  • 5250a20During arrival, E focuses on Pedro, and those blocking the pier let him pass
  • 81575b7The HUD clears space for reading, the axe blade turns, and each cut gains sound
  • 580a0bcHand items return to the palm on the traveler's new body
  • eb430e4Each action's cost becomes a setting (Settings → Effort), and test gates count by cost
  • 529a648The ten playtest fixes: the bridge axe, E focus, conversation clock, gentle celebration and notices
  • 898b71aDocs: The October 5 performance investigation becomes a report, with data, photographs and the measuring tool
  • f7fd1a3Valley loading stops freezing for 19 s, and shadows, physics and woods become lighter
  • 4e60305Tools: LTX generates the Tripothon edition videos from the valley paintings
  • 0cce013Tools: LTX video assembly corrects the frame rate before crossfades
  • 0c522edDisables backface rendering on Tripo models and reduces the CPU load of animals and villagers
  • 7785734Half the woods, with featured clearings, rocks and dirt paths
  • 7615819Loading with background video, a Tripothon build without updates and the Build 9 stamp
  • b138e71The minimap shows a valley photograph instead of drawing the world twice
  • 0a05f04The Tripothon build lobby becomes the video flyover, and loading returns to the static cover
  • e8edd57New woods and minimap scripts gain the .uid files generated by the editor
  • 7ea909eDocs: The performance report gains the measured result from the Tripothon Build 9
  • efb55d7Closes the integration test suite: regrowing branches, X in the table and the card above the HUD
  • d7b0abbVideo lobby always enabled (including the editor), normal cursor on the disabled update line, Build #9B label in the Tripothon edition