Log · Monday, October 5, 2026
The valley gains paths and life
Arrival aboard the saveiro leads to the house, bridge, plateau and farm. New villagers and animals inhabit the valley, and Builds 9 and 9B close the performance improvements.
How it went
Pedro leads the arrival from the saveiro. The first fire uses dry branches; the axe comes during the bridge journey. The building site, plateau, boulder and farm trip become part of the 3D campaign.
Villagers have journeys, yards and houses; the valley gains new animals, schools of fish, sky and ground. Health, stamina and breath are separate, and action costs can be adjusted under Effort.
The valley gains paths and life
Pedro leads the arrival from the saveiro. The first fire uses dry branches; the axe comes during the bridge journey. The building site, plateau, boulder and farm trip become part of the 3D campaign.
Villagers have journeys, yards and houses; the valley gains new animals, schools of fish, sky and ground. Health, stamina and breath are separate, and action costs can be adjusted under Effort.
The woods drop from 6,234 to 3,117 background trees, with clearings for featured trees. The minimap uses a static image and the menu gains video. Build 9 keeps automatic updates; the Tripothon 9B edition is frozen for judging.
Featured commits
- Villagers with quests speak only the quest, and greeting bubbles stay short
- Applies progressive damage when breath runs out
- The editor gains the Godot MCP bridge: AI reads and edits scenes and scripts with the project open
- Houses gain bare-earth yards, visible foundations and editable objects in the valley composition
- Opening and closing the J panel no longer stops the clock, and × returns to the valley
- The campfire becomes solid, and the workshop bench gains a model, a body and E interaction
- The player's house starts with the basics, building projects add the rest, and no furniture blocks the doorway
- Casa de taipa regains its name in the composition, and the test gate accepts the house's authored children
Who worked: Matheus Ché, Ramon Santos and Renato Leal.
47 commits
In the 3D game
89cee91Docs: The 2D game's quests, in order, become the migration's foundation43e8eabVillagers with quests speak only the quest, and greeting bubbles stay short9bcd225Applies progressive damage when breath runs out00264f0The editor gains the Godot MCP bridge: AI reads and edits scenes and scripts with the project open702e1fbHouses gain bare-earth yards, visible foundations and editable objects in the valley composition3184f7fOpening and closing the J panel no longer stops the clock, and × returns to the valley07f41acThe campfire becomes solid, and the workshop bench gains a model, a body and E interaction7cf59c1The player's house starts with the basics, building projects add the rest, and no furniture blocks the doorway3ba78c1Docs: The guide and history describe the clock, campfire, workbench and house on October 53691cb7Casa de taipa regains its name in the composition, and the test gate accepts the house's authored childrendbff29aThe exported game and test gates stop communicating with MCP: only the game run through the editor respondsb2686b6The valley test suite runs only the gates reached by a change, in parallel, and remembers what has passed1943988Adjusts the HUD and tool impactsed5ae2eThe test suite runs again in Windows PowerShell 5.1, with spaces in the path and a modified file16e0908Docs: Godot MCP gains a guide, covering the editor and command-line servers40c677bThe game starts aboard the saveiro, and Pedro leads the arrival to the house8727f1cE talks to villagers, as Pedro teaches, and every completed quest darkens the screen and celebrates65ed375Achievement test gates: the notebook declares what is excluded from the save, and shadows are measured in secondse6ebdc9The 2D tasks that need no new place reach the valley: weapons, crafts, capoeira, the peccary goal, the notebook and the first meal060a17dThe great river bridge: the 2D quest line reaches the valley, with the bridge fenced off until constructionc3c07d5Mungunzá relief: anyone who runs out of stamina during bridge construction receives Pedro's mother's pot1b19ffdThe building site reaches the field and comes before the lookout, as in 2Df069b6dThe church gains the full entrance ramp, like the house: Pedro enters from any side8dd9be8Seu Benedito's plateau: high ground beyond Dona Zefa's, facing the great riveref77af1The boulder and the goat: the rocky ridge between the house and plateau, with its ramp blocked339b3a2The farm journey: across the great river, the low gate from chapter 6 and the day Pedro comes to fetch youc7a7fd0Narration advances with the interaction key from the table, rather than a hardcoded Ece20572Villagers, animals, fish, houses and night flora arrive from Tripo, and ground textures from OpenAI80eb70bThe valley comes alive: a real sky and ground, planted woods and yards, villagers' schedules, animals, shoals and a camera without jumps5250a20During arrival, E focuses on Pedro, and those blocking the pier let him pass81575b7The HUD clears space for reading, the axe blade turns, and each cut gains sound580a0bcHand items return to the palm on the traveler's new bodyeb430e4Each action's cost becomes a setting (Settings → Effort), and test gates count by cost529a648The ten playtest fixes: the bridge axe, E focus, conversation clock, gentle celebration and notices898b71aDocs: The October 5 performance investigation becomes a report, with data, photographs and the measuring toolf7fd1a3Valley loading stops freezing for 19 s, and shadows, physics and woods become lighter4e60305Tools: LTX generates the Tripothon edition videos from the valley paintings0cce013Tools: LTX video assembly corrects the frame rate before crossfades0c522edDisables backface rendering on Tripo models and reduces the CPU load of animals and villagers7785734Half the woods, with featured clearings, rocks and dirt paths7615819Loading with background video, a Tripothon build without updates and the Build 9 stampb138e71The minimap shows a valley photograph instead of drawing the world twice0a05f04The Tripothon build lobby becomes the video flyover, and loading returns to the static covere8edd57New woods and minimap scripts gain the .uid files generated by the editor7ea909eDocs: The performance report gains the measured result from the Tripothon Build 9efb55d7Closes the integration test suite: regrowing branches, X in the table and the card above the HUDd7b0abbVideo lobby always enabled (including the editor), normal cursor on the disabled update line, Build #9B label in the Tripothon edition
Keep reading
Before and after
A lighter, clearer welcome
Language selection comes before the valley, the menu gains the altarpiece identity and the interface gains clearer controls.
39 in 3D 13,064 lines
06Oct · Tue
Open houses and new voices
The houses open inside, the villagers speak with generated voices, the tide rises and falls and the great river can only be crossed by the bridge.
59 in 3D 35,507 lines