Matheus Ché
325
Systems and rules. Built most of the 2D game and brought saving, the backpack, quests, almanac and talents to the valley. Worked on the campaign, stamina, interactions and test benchmarks that track the evolution of the 3D game.
173 in 3D · 152 in 2D · 0 on the website
Ramon Santos
588
Author and direction. Conceived the project, story and visual identity; leads the work on Tripo, the real map, sound and landscape. Implemented stories, villagers and animals in 3D, as well as the website, translations, videos and build releases.
451 in 3D · 68 in 2D · 69 on the website
Renato Leal
27
World and gameplay. Worked on terrain, woods, the coast and ground textures. Refined jumping, the camera, rivers, the pier and bridges; added the axe to the backpack and adjusted cutting coconut palms, swimming, stamina, breath and HUD readability.
27 in 3D · 0 in 2D · 0 on the website